mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
This commit is contained in:
parent
0b41533763
commit
a463620edb
20 changed files with 140 additions and 188 deletions
|
@ -1051,22 +1051,26 @@ void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
|
|||
|
||||
/******************************************************************************/
|
||||
void read_server_sound_params(lua_State *L, int index,
|
||||
ServerSoundParams ¶ms)
|
||||
ServerPlayingSound ¶ms)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
// Clear
|
||||
params = ServerSoundParams();
|
||||
|
||||
if(lua_istable(L, index)){
|
||||
// Functional overlap: this may modify SimpleSoundSpec contents
|
||||
getfloatfield(L, index, "fade", params.spec.fade);
|
||||
getfloatfield(L, index, "pitch", params.spec.pitch);
|
||||
getboolfield(L, index, "loop", params.spec.loop);
|
||||
|
||||
getfloatfield(L, index, "gain", params.gain);
|
||||
|
||||
// Handle positional information
|
||||
getstringfield(L, index, "to_player", params.to_player);
|
||||
getfloatfield(L, index, "fade", params.fade);
|
||||
getfloatfield(L, index, "pitch", params.pitch);
|
||||
lua_getfield(L, index, "pos");
|
||||
if(!lua_isnil(L, -1)){
|
||||
v3f p = read_v3f(L, -1)*BS;
|
||||
params.pos = p;
|
||||
params.type = ServerSoundParams::SSP_POSITIONAL;
|
||||
params.type = ServerPlayingSound::SSP_POSITIONAL;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "object");
|
||||
|
@ -1075,13 +1079,12 @@ void read_server_sound_params(lua_State *L, int index,
|
|||
ServerActiveObject *sao = ObjectRef::getobject(ref);
|
||||
if(sao){
|
||||
params.object = sao->getId();
|
||||
params.type = ServerSoundParams::SSP_OBJECT;
|
||||
params.type = ServerPlayingSound::SSP_OBJECT;
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
params.max_hear_distance = BS*getfloatfield_default(L, index,
|
||||
"max_hear_distance", params.max_hear_distance/BS);
|
||||
getboolfield(L, index, "loop", params.loop);
|
||||
getstringfield(L, index, "exclude_player", params.exclude_player);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue