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Re-order sound-related code (#12382)

Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
This commit is contained in:
SmallJoker 2022-06-20 21:56:12 +02:00 committed by GitHub
parent 0b41533763
commit a463620edb
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20 changed files with 140 additions and 188 deletions

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@ -97,7 +97,7 @@ struct ItemDefinition
~ItemDefinition();
void reset();
void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
void deSerialize(std::istream &is, u16 protocol_version);
private:
void resetInitial();
};
@ -177,7 +177,7 @@ public:
const std::string &convert_to)=0;
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
virtual void deSerialize(std::istream &is)=0;
virtual void deSerialize(std::istream &is, u16 protocol_version)=0;
// Do stuff asked by threads that can only be done in the main thread
virtual void processQueue(IGameDef *gamedef)=0;