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Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
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20 changed files with 140 additions and 188 deletions
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@ -63,13 +63,13 @@ public:
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virtual void step(float dtime) = 0;
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virtual void fadeSound(int sound, float step, float gain) = 0;
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int playSound(const SimpleSoundSpec &spec, bool loop)
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int playSound(const SimpleSoundSpec &spec)
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{
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return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
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return playSound(spec.name, spec.loop, spec.gain, spec.fade, spec.pitch);
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}
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int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)
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int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos)
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{
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return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
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return playSoundAt(spec.name, spec.loop, spec.gain, pos, spec.pitch);
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}
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};
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