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Re-order sound-related code (#12382)

Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
This commit is contained in:
SmallJoker 2022-06-20 21:56:12 +02:00 committed by GitHub
parent 0b41533763
commit a463620edb
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20 changed files with 140 additions and 188 deletions

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@ -1174,7 +1174,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
// Reduce footstep gain, as non-local-player footsteps are
// somehow louder.
spec.gain *= 0.6f;
m_client->sound()->playSoundAt(spec, false, getPosition());
m_client->sound()->playSoundAt(spec, getPosition());
}
}
}