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Add spatial index for objects (#14631)

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Lars Müller 2025-04-08 08:44:53 +02:00 committed by GitHub
parent bed36139db
commit a3648b0b16
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17 changed files with 982 additions and 116 deletions

View file

@ -26,7 +26,7 @@ void ActiveObjectMgr::clearIf(const std::function<bool(ServerActiveObject *, u16
continue;
if (cb(it.second.get(), it.first)) {
// Remove reference from m_active_objects
m_active_objects.remove(it.first);
removeObject(it.first);
}
}
}
@ -68,16 +68,17 @@ bool ActiveObjectMgr::registerObject(std::unique_ptr<ServerActiveObject> obj)
return false;
}
if (objectpos_over_limit(obj->getBasePosition())) {
v3f p = obj->getBasePosition();
const v3f pos = obj->getBasePosition();
if (objectpos_over_limit(pos)) {
warningstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "object position (" << p.X << "," << p.Y << "," << p.Z
<< "object position (" << pos.X << "," << pos.Y << "," << pos.Z
<< ") outside maximum range" << std::endl;
return false;
}
auto obj_id = obj->getId();
m_active_objects.put(obj_id, std::move(obj));
m_spatial_index.insert(pos.toArray(), obj_id);
auto new_size = m_active_objects.size();
verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
@ -100,6 +101,8 @@ void ActiveObjectMgr::removeObject(u16 id)
if (!ok) {
infostream << "Server::ActiveObjectMgr::removeObject(): "
<< "id=" << id << " not found" << std::endl;
} else {
m_spatial_index.remove(id);
}
}
@ -113,43 +116,47 @@ void ActiveObjectMgr::invalidateActiveObjectObserverCaches()
}
}
void ActiveObjectMgr::getObjectsInsideRadius(const v3f &pos, float radius,
void ActiveObjectMgr::updateObjectPos(u16 id, v3f pos)
{
// HACK defensively only update if we already know the object,
// otherwise we're still waiting to be inserted into the index
// (or have already been removed).
if (m_active_objects.get(id))
m_spatial_index.update(pos.toArray(), id);
}
void ActiveObjectMgr::getObjectsInsideRadius(v3f pos, float radius,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb)
{
float r2 = radius * radius;
for (auto &activeObject : m_active_objects.iter()) {
ServerActiveObject *obj = activeObject.second.get();
if (!obj)
continue;
const v3f &objectpos = obj->getBasePosition();
if (objectpos.getDistanceFromSQ(pos) > r2)
continue;
float r_squared = radius * radius;
m_spatial_index.rangeQuery((pos - v3f(radius)).toArray(), (pos + v3f(radius)).toArray(), [&](auto objPos, u16 id) {
if (v3f(objPos).getDistanceFromSQ(pos) > r_squared)
return;
auto obj = m_active_objects.get(id).get();
if (!obj)
return;
if (!include_obj_cb || include_obj_cb(obj))
result.push_back(obj);
}
});
}
void ActiveObjectMgr::getObjectsInArea(const aabb3f &box,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb)
{
for (auto &activeObject : m_active_objects.iter()) {
ServerActiveObject *obj = activeObject.second.get();
m_spatial_index.rangeQuery(box.MinEdge.toArray(), box.MaxEdge.toArray(), [&](auto _, u16 id) {
auto obj = m_active_objects.get(id).get();
if (!obj)
continue;
const v3f &objectpos = obj->getBasePosition();
if (!box.isPointInside(objectpos))
continue;
return;
if (!include_obj_cb || include_obj_cb(obj))
result.push_back(obj);
}
});
}
void ActiveObjectMgr::getAddedActiveObjectsAroundPos(
const v3f &player_pos, const std::string &player_name,
v3f player_pos, const std::string &player_name,
f32 radius, f32 player_radius,
const std::set<u16> &current_objects,
std::vector<u16> &added_objects)

View file

@ -8,6 +8,7 @@
#include <vector>
#include "../activeobjectmgr.h"
#include "serveractiveobject.h"
#include "util/k_d_tree.h"
namespace server
{
@ -25,16 +26,21 @@ public:
void invalidateActiveObjectObserverCaches();
void getObjectsInsideRadius(const v3f &pos, float radius,
void updateObjectPos(u16 id, v3f pos);
void getObjectsInsideRadius(v3f pos, float radius,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb);
void getObjectsInArea(const aabb3f &box,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb);
void getAddedActiveObjectsAroundPos(
const v3f &player_pos, const std::string &player_name,
v3f player_pos, const std::string &player_name,
f32 radius, f32 player_radius,
const std::set<u16> &current_objects,
std::vector<u16> &added_objects);
private:
k_d_tree::DynamicKdTrees<3, f32, u16> m_spatial_index;
};
} // namespace server

View file

@ -147,7 +147,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
// Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
// If the object gets detached this comes into effect automatically from the last known origin
if (auto *parent = getParent()) {
m_base_position = parent->getBasePosition();
setBasePosition(parent->getBasePosition());
m_velocity = v3f(0,0,0);
m_acceleration = v3f(0,0,0);
} else {
@ -155,7 +155,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
aabb3f box = m_prop.collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
v3f p_pos = m_base_position;
v3f p_pos = getBasePosition();
v3f p_velocity = m_velocity;
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
@ -165,11 +165,11 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
moveresult_p = &moveresult;
// Apply results
m_base_position = p_pos;
setBasePosition(p_pos);
m_velocity = p_velocity;
m_acceleration = p_acceleration;
} else {
m_base_position += (m_velocity + m_acceleration * 0.5f * dtime) * dtime;
addPos((m_velocity + m_acceleration * 0.5f * dtime) * dtime);
m_velocity += dtime * m_acceleration;
}
@ -212,7 +212,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
} else if(m_last_sent_position_timer > 0.2){
minchange = 0.05*BS;
}
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
float move_d = getBasePosition().getDistanceFrom(m_last_sent_position);
move_d += m_last_sent_move_precision;
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
if (move_d > minchange || vel_d > minchange ||
@ -236,7 +236,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
os << serializeString16(m_init_name); // name
writeU8(os, 0); // is_player
writeU16(os, getId()); //id
writeV3F32(os, m_base_position);
writeV3F32(os, getBasePosition());
writeV3F32(os, m_rotation);
writeU16(os, m_hp);
@ -365,7 +365,7 @@ void LuaEntitySAO::setPos(const v3f &pos)
{
if(isAttached())
return;
m_base_position = pos;
setBasePosition(pos);
sendPosition(false, true);
}
@ -373,7 +373,7 @@ void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
if(isAttached())
return;
m_base_position = pos;
setBasePosition(pos);
if(!continuous)
sendPosition(true, true);
}
@ -387,7 +387,7 @@ std::string LuaEntitySAO::getDescription()
{
std::ostringstream oss;
oss << "LuaEntitySAO \"" << m_init_name << "\" ";
auto pos = floatToInt(m_base_position, BS);
auto pos = floatToInt(getBasePosition(), BS);
oss << "at " << pos;
return oss.str();
}
@ -503,10 +503,10 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
// Send attachment updates instantly to the client prior updating position
sendOutdatedData();
m_last_sent_move_precision = m_base_position.getDistanceFrom(
m_last_sent_move_precision = getBasePosition().getDistanceFrom(
m_last_sent_position);
m_last_sent_position_timer = 0;
m_last_sent_position = m_base_position;
m_last_sent_position = getBasePosition();
m_last_sent_velocity = m_velocity;
//m_last_sent_acceleration = m_acceleration;
m_last_sent_rotation = m_rotation;
@ -514,7 +514,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
float update_interval = m_env->getSendRecommendedInterval();
std::string str = generateUpdatePositionCommand(
m_base_position,
getBasePosition(),
m_velocity,
m_acceleration,
m_rotation,
@ -534,8 +534,8 @@ bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
toset->MinEdge += m_base_position;
toset->MaxEdge += m_base_position;
toset->MinEdge += getBasePosition();
toset->MaxEdge += getBasePosition();
return true;
}

View file

@ -70,11 +70,10 @@ std::string PlayerSAO::getDescription()
void PlayerSAO::addedToEnvironment(u32 dtime_s)
{
ServerActiveObject::addedToEnvironment(dtime_s);
ServerActiveObject::setBasePosition(m_base_position);
m_player->setPlayerSAO(this);
m_player->setPeerId(m_peer_id_initial);
m_peer_id_initial = PEER_ID_INEXISTENT; // don't try to use it again.
m_last_good_position = m_base_position;
m_last_good_position = getBasePosition();
}
// Called before removing from environment
@ -100,7 +99,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
os << serializeString16(m_player->getName()); // name
writeU8(os, 1); // is_player
writeS16(os, getId()); // id
writeV3F32(os, m_base_position);
writeV3F32(os, getBasePosition());
writeV3F32(os, m_rotation);
writeU16(os, getHP());
@ -184,7 +183,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// Sequence of damage points, starting 0.1 above feet and progressing
// upwards in 1 node intervals, stopping below top damage point.
for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) {
v3s16 p = floatToInt(m_base_position +
v3s16 p = floatToInt(getBasePosition() +
v3f(0.0f, dam_height * BS, 0.0f), BS);
MapNode n = m_env->getMap().getNode(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
@ -196,7 +195,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
}
// Top damage point
v3s16 ptop = floatToInt(m_base_position +
v3s16 ptop = floatToInt(getBasePosition() +
v3f(0.0f, dam_top * BS, 0.0f), BS);
MapNode ntop = m_env->getMap().getNode(ptop);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop);
@ -273,7 +272,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (isAttached())
pos = m_last_good_position;
else
pos = m_base_position;
pos = getBasePosition();
std::string str = generateUpdatePositionCommand(
pos,
@ -332,7 +331,7 @@ std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
void PlayerSAO::setBasePosition(v3f position)
{
if (m_player && position != m_base_position)
if (m_player && position != getBasePosition())
m_player->setDirty(true);
// This needs to be ran for attachments too
@ -636,7 +635,7 @@ bool PlayerSAO::checkMovementCheat()
if (m_is_singleplayer ||
isAttached() ||
!(anticheat_flags & AC_MOVEMENT)) {
m_last_good_position = m_base_position;
m_last_good_position = getBasePosition();
return false;
}
@ -701,7 +700,7 @@ bool PlayerSAO::checkMovementCheat()
if (player_max_jump < 0.0001f)
player_max_jump = 0.0001f;
v3f diff = (m_base_position - m_last_good_position);
v3f diff = (getBasePosition() - m_last_good_position);
float d_vert = diff.Y;
diff.Y = 0;
float d_horiz = diff.getLength();
@ -722,7 +721,7 @@ bool PlayerSAO::checkMovementCheat()
required_time /= anticheat_movement_tolerance;
if (m_move_pool.grab(required_time)) {
m_last_good_position = m_base_position;
m_last_good_position = getBasePosition();
} else {
const float LAG_POOL_MIN = 5.0;
float lag_pool_max = m_env->getMaxLagEstimate() * 2.0;
@ -744,8 +743,8 @@ bool PlayerSAO::getCollisionBox(aabb3f *toset) const
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
toset->MinEdge += m_base_position;
toset->MaxEdge += m_base_position;
toset->MinEdge += getBasePosition();
toset->MaxEdge += getBasePosition();
return true;
}

View file

@ -170,7 +170,7 @@ public:
void finalize(RemotePlayer *player, const std::set<std::string> &privs);
v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
v3f getEyePosition() const { return getBasePosition() + getEyeOffset(); }
v3f getEyeOffset() const;
float getZoomFOV() const;

View file

@ -6,6 +6,7 @@
#include "inventory.h"
#include "inventorymanager.h"
#include "constants.h" // BS
#include "serverenvironment.h"
ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
ActiveObject(0),
@ -14,6 +15,17 @@ ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
{
}
void ServerActiveObject::setBasePosition(v3f pos)
{
bool changed = m_base_position != pos;
m_base_position = pos;
if (changed && getEnv()) {
// getEnv() should never be null if the object is in an environment.
// It may however be null e.g. in tests or database migrations.
getEnv()->updateObjectPos(getId(), pos);
}
}
float ServerActiveObject::getMinimumSavedMovement()
{
return 2.0*BS;

View file

@ -63,7 +63,7 @@ public:
Some simple getters/setters
*/
v3f getBasePosition() const { return m_base_position; }
void setBasePosition(v3f pos){ m_base_position = pos; }
void setBasePosition(v3f pos);
ServerEnvironment* getEnv(){ return m_env; }
/*
@ -245,7 +245,6 @@ protected:
virtual void onMarkedForRemoval() {}
ServerEnvironment *m_env;
v3f m_base_position;
std::unordered_set<u32> m_attached_particle_spawners;
/*
@ -273,4 +272,7 @@ protected:
Queue of messages to be sent to the client
*/
std::queue<ActiveObjectMessage> m_messages_out;
private:
v3f m_base_position; // setBasePosition updates index and MUST be called
};