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Tilt camera on player damage (tweaked by PilzAdam)

This commit is contained in:
Jeija 2012-04-28 02:06:25 +02:00 committed by PilzAdam
parent 5a13c49492
commit a27cdf16f4
3 changed files with 31 additions and 2 deletions

View file

@ -1356,6 +1356,10 @@ void the_game(
// NOTE: So we have to use getTime() and call run()s between them
u32 lasttime = device->getTimer()->getTime();
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
for(;;)
{
if(device->run() == false || kill == true)
@ -2055,8 +2059,13 @@ void the_game(
{
//u16 damage = event.player_damage.amount;
//infostream<<"Player damage: "<<damage<<std::endl;
damage_flash += 100.0;
damage_flash += 8.0 * event.player_damage.amount;
player->hurt_tilt_timer = 1.5;
player->hurt_tilt_strength = event.player_damage.amount/2;
player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
}
else if(event.type == CE_PLAYER_FORCE_MOVE)
{
@ -2088,6 +2097,10 @@ void the_game(
damage_flash = 0;
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
/*LocalPlayer* player = client.getLocalPlayer();
player->setPosition(player->getPosition() + v3f(0,-BS,0));
camera.update(player, busytime, screensize);*/
@ -3057,6 +3070,16 @@ void the_game(
damage_flash -= 100.0*dtime;
}
/*
Damage camera tilt
*/
if(player->hurt_tilt_timer > 0.0)
{
player->hurt_tilt_timer -= dtime*5;
if(player->hurt_tilt_timer < 0)
player->hurt_tilt_strength = 0;
}
/*
Draw gui
*/