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Disable dynamic shadows for the 5.5.0 release
The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
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7 changed files with 13 additions and 65 deletions
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@ -733,7 +733,7 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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shaders_header << "#define FOG_START " << core::clamp(g_settings->getFloat("fog_start"), 0.0f, 0.99f) << "\n";
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if (g_settings->getBool("enable_dynamic_shadows")) {
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if (false && g_settings->getBool("enable_dynamic_shadows")) {
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shaders_header << "#define ENABLE_DYNAMIC_SHADOWS 1\n";
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if (g_settings->getBool("shadow_map_color"))
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shaders_header << "#define COLORED_SHADOWS 1\n";
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