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disconnect method to connection to be used instead of just timing out

This commit is contained in:
Perttu Ahola 2010-12-24 17:08:50 +02:00
parent 705de63dcd
commit a26c92d7dd
9 changed files with 690 additions and 245 deletions

View file

@ -32,8 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
InventoryItem
*/
InventoryItem::InventoryItem()
InventoryItem::InventoryItem(u16 count)
{
m_count = count;
}
InventoryItem::~InventoryItem()
@ -66,6 +67,14 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
std::getline(is, inventorystring, '|');
return new MapBlockObjectItem(inventorystring);
}
else if(name == "CraftItem")
{
std::string subname;
std::getline(is, subname, ' ');
u16 count;
is>>count;
return new CraftItem(subname, count);
}
else if(name == "ToolItem")
{
std::string toolname;
@ -325,83 +334,93 @@ void InventoryList::deleteItem(u32 i)
delete item;
}
bool InventoryList::addItem(InventoryItem *newitem)
InventoryItem * InventoryList::addItem(InventoryItem *newitem)
{
// If it is a MaterialItem, try to find an already existing one
// and just increment the counter
if(std::string("MaterialItem") == newitem->getName())
{
u8 material = ((MaterialItem*)newitem)->getMaterial();
u8 count = ((MaterialItem*)newitem)->getCount();
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item2 = m_items[i];
if(item2 == NULL)
continue;
if(std::string("MaterialItem") != item2->getName())
continue;
// Found one. Check if it is of the right material and has
// free space
MaterialItem *mitem2 = (MaterialItem*)item2;
if(mitem2->getMaterial() != material)
continue;
//TODO: Add all that can be added and add remaining part
// to another place
if(mitem2->freeSpace() < count)
continue;
// Add to the counter
mitem2->add(count);
// Dump the parameter
delete newitem;
return true;
}
}
// Else find an empty position
/*
First try to find if it could be added to some existing items
*/
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = m_items[i];
if(item != NULL)
// Ignore empty slots
if(m_items[i] == NULL)
continue;
m_items[i] = newitem;
return true;
// Try adding
newitem = addItem(i, newitem);
if(newitem == NULL)
return NULL; // All was eaten
}
// Failed
return false;
/*
Then try to add it to empty slots
*/
for(u32 i=0; i<m_items.size(); i++)
{
// Ignore unempty slots
if(m_items[i] != NULL)
continue;
// Try adding
newitem = addItem(i, newitem);
if(newitem == NULL)
return NULL; // All was eaten
}
// Return leftover
return newitem;
}
bool InventoryList::addItem(u32 i, InventoryItem *newitem)
InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
{
// If it is an empty position, it's an easy job.
InventoryItem *item = m_items[i];
if(item == NULL)
InventoryItem *to_item = m_items[i];
if(to_item == NULL)
{
m_items[i] = newitem;
return true;
return NULL;
}
// If it is a material item, try to
if(std::string("MaterialItem") == newitem->getName())
// If not addable, return the item
if(newitem->addableTo(to_item) == false)
return newitem;
// If the item fits fully in the slot, add counter and delete it
if(newitem->getCount() <= to_item->freeSpace())
{
u8 material = ((MaterialItem*)newitem)->getMaterial();
u8 count = ((MaterialItem*)newitem)->getCount();
InventoryItem *item2 = m_items[i];
to_item->add(newitem->getCount());
delete newitem;
return NULL;
}
// Else the item does not fit fully. Add all that fits and return
// the rest.
else
{
u16 freespace = to_item->freeSpace();
to_item->add(freespace);
newitem->remove(freespace);
return newitem;
}
}
if(item2 != NULL
&& std::string("MaterialItem") == item2->getName())
{
// Check if it is of the right material and has free space
MaterialItem *mitem2 = (MaterialItem*)item2;
if(mitem2->getMaterial() == material
&& mitem2->freeSpace() >= count)
{
// Add to the counter
mitem2->add(count);
// Dump the parameter
delete newitem;
// Done
return true;
}
}
InventoryItem * InventoryList::takeItem(u32 i, u32 count)
{
if(count == 0)
return NULL;
InventoryItem *item = m_items[i];
// If it is an empty position, return NULL
if(item == NULL)
return NULL;
if(count >= item->getCount())
{
// Get the item by swapping NULL to its place
return changeItem(i, NULL);
}
else
{
InventoryItem *item2 = item->clone();
item->remove(count);
item2->setCount(count);
return item2;
}
return false;
@ -411,26 +430,9 @@ void InventoryList::decrementMaterials(u16 count)
{
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = m_items[i];
if(item == NULL)
continue;
if(std::string("MaterialItem") == item->getName())
{
MaterialItem *mitem = (MaterialItem*)item;
if(mitem->getCount() < count)
{
dstream<<__FUNCTION_NAME<<": decrementMaterials():"
<<" too small material count"<<std::endl;
}
else if(mitem->getCount() == count)
{
deleteItem(i);
}
else
{
mitem->remove(1);
}
}
InventoryItem *item = takeItem(i, count);
if(item)
delete item;
}
}
@ -607,6 +609,10 @@ void IMoveAction::apply(Inventory *inventory)
dstream<<" list_to->getItem(to_i)="<<list_to->getItem(to_i)
<<std::endl;*/
/*
If a list doesn't exist or the source item doesn't exist
or the source and the destination slots are the same
*/
if(!list_from || !list_to || list_from->getItem(from_i) == NULL
|| (list_from == list_to && from_i == to_i))
{
@ -615,18 +621,39 @@ void IMoveAction::apply(Inventory *inventory)
}
// Take item from source list
InventoryItem *item1 = list_from->changeItem(from_i, NULL);
InventoryItem *item1 = NULL;
if(count == 0)
item1 = list_from->changeItem(from_i, NULL);
else
item1 = list_from->takeItem(from_i, count);
// Try to add the item to destination list
if(list_to->addItem(to_i, item1))
InventoryItem *olditem = item1;
item1 = list_to->addItem(to_i, item1);
// If nothing is returned, the item was fully added
if(item1 == NULL)
return;
// If olditem is returned, nothing was added.
bool nothing_added = (item1 == olditem);
// If something else is returned, part of the item was left unadded.
// Add the other part back to the source item
list_from->addItem(from_i, item1);
// If olditem is returned, nothing was added.
// Swap the items
if(nothing_added)
{
// Done.
// Take item from source list
item1 = list_from->changeItem(from_i, NULL);
// Adding was not possible, swap the items.
InventoryItem *item2 = list_to->changeItem(to_i, item1);
// Put item from destination list to the source list
list_from->changeItem(from_i, item2);
return;
}
// Adding was not possible, switch it.
// Switch it to the destination list
InventoryItem *item2 = list_to->changeItem(to_i, item1);
// Put item from destination list to the source list
list_from->changeItem(from_i, item2);
}
//END