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disconnect method to connection to be used instead of just timing out
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parent
705de63dcd
commit
a26c92d7dd
9 changed files with 690 additions and 245 deletions
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@ -32,8 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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InventoryItem
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*/
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InventoryItem::InventoryItem()
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InventoryItem::InventoryItem(u16 count)
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{
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m_count = count;
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}
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InventoryItem::~InventoryItem()
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@ -66,6 +67,14 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
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std::getline(is, inventorystring, '|');
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return new MapBlockObjectItem(inventorystring);
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}
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else if(name == "CraftItem")
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{
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std::string subname;
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std::getline(is, subname, ' ');
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u16 count;
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is>>count;
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return new CraftItem(subname, count);
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}
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else if(name == "ToolItem")
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{
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std::string toolname;
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@ -325,83 +334,93 @@ void InventoryList::deleteItem(u32 i)
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delete item;
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}
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bool InventoryList::addItem(InventoryItem *newitem)
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InventoryItem * InventoryList::addItem(InventoryItem *newitem)
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{
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// If it is a MaterialItem, try to find an already existing one
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// and just increment the counter
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if(std::string("MaterialItem") == newitem->getName())
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{
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u8 material = ((MaterialItem*)newitem)->getMaterial();
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u8 count = ((MaterialItem*)newitem)->getCount();
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item2 = m_items[i];
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if(item2 == NULL)
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continue;
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if(std::string("MaterialItem") != item2->getName())
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continue;
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// Found one. Check if it is of the right material and has
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// free space
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MaterialItem *mitem2 = (MaterialItem*)item2;
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if(mitem2->getMaterial() != material)
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continue;
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//TODO: Add all that can be added and add remaining part
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// to another place
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if(mitem2->freeSpace() < count)
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continue;
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// Add to the counter
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mitem2->add(count);
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// Dump the parameter
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delete newitem;
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return true;
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}
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}
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// Else find an empty position
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/*
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First try to find if it could be added to some existing items
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*/
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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if(item != NULL)
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// Ignore empty slots
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if(m_items[i] == NULL)
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continue;
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m_items[i] = newitem;
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return true;
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// Try adding
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newitem = addItem(i, newitem);
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if(newitem == NULL)
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return NULL; // All was eaten
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}
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// Failed
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return false;
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/*
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Then try to add it to empty slots
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*/
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for(u32 i=0; i<m_items.size(); i++)
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{
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// Ignore unempty slots
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if(m_items[i] != NULL)
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continue;
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// Try adding
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newitem = addItem(i, newitem);
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if(newitem == NULL)
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return NULL; // All was eaten
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}
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// Return leftover
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return newitem;
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}
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bool InventoryList::addItem(u32 i, InventoryItem *newitem)
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InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
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{
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// If it is an empty position, it's an easy job.
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InventoryItem *item = m_items[i];
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if(item == NULL)
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InventoryItem *to_item = m_items[i];
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if(to_item == NULL)
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{
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m_items[i] = newitem;
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return true;
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return NULL;
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}
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// If it is a material item, try to
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if(std::string("MaterialItem") == newitem->getName())
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// If not addable, return the item
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if(newitem->addableTo(to_item) == false)
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return newitem;
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// If the item fits fully in the slot, add counter and delete it
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if(newitem->getCount() <= to_item->freeSpace())
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{
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u8 material = ((MaterialItem*)newitem)->getMaterial();
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u8 count = ((MaterialItem*)newitem)->getCount();
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InventoryItem *item2 = m_items[i];
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to_item->add(newitem->getCount());
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delete newitem;
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return NULL;
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}
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// Else the item does not fit fully. Add all that fits and return
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// the rest.
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else
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{
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u16 freespace = to_item->freeSpace();
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to_item->add(freespace);
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newitem->remove(freespace);
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return newitem;
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}
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}
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if(item2 != NULL
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&& std::string("MaterialItem") == item2->getName())
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{
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// Check if it is of the right material and has free space
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MaterialItem *mitem2 = (MaterialItem*)item2;
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if(mitem2->getMaterial() == material
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&& mitem2->freeSpace() >= count)
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{
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// Add to the counter
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mitem2->add(count);
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// Dump the parameter
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delete newitem;
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// Done
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return true;
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}
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}
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InventoryItem * InventoryList::takeItem(u32 i, u32 count)
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{
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if(count == 0)
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return NULL;
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InventoryItem *item = m_items[i];
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// If it is an empty position, return NULL
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if(item == NULL)
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return NULL;
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if(count >= item->getCount())
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{
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// Get the item by swapping NULL to its place
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return changeItem(i, NULL);
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}
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else
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{
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InventoryItem *item2 = item->clone();
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item->remove(count);
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item2->setCount(count);
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return item2;
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}
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return false;
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@ -411,26 +430,9 @@ void InventoryList::decrementMaterials(u16 count)
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{
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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if(item == NULL)
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continue;
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if(std::string("MaterialItem") == item->getName())
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{
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MaterialItem *mitem = (MaterialItem*)item;
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if(mitem->getCount() < count)
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{
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dstream<<__FUNCTION_NAME<<": decrementMaterials():"
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<<" too small material count"<<std::endl;
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}
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else if(mitem->getCount() == count)
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{
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deleteItem(i);
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}
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else
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{
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mitem->remove(1);
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}
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}
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InventoryItem *item = takeItem(i, count);
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if(item)
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delete item;
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}
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}
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@ -607,6 +609,10 @@ void IMoveAction::apply(Inventory *inventory)
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dstream<<" list_to->getItem(to_i)="<<list_to->getItem(to_i)
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<<std::endl;*/
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/*
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If a list doesn't exist or the source item doesn't exist
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or the source and the destination slots are the same
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*/
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if(!list_from || !list_to || list_from->getItem(from_i) == NULL
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|| (list_from == list_to && from_i == to_i))
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{
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@ -615,18 +621,39 @@ void IMoveAction::apply(Inventory *inventory)
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}
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// Take item from source list
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InventoryItem *item1 = list_from->changeItem(from_i, NULL);
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InventoryItem *item1 = NULL;
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if(count == 0)
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item1 = list_from->changeItem(from_i, NULL);
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else
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item1 = list_from->takeItem(from_i, count);
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// Try to add the item to destination list
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if(list_to->addItem(to_i, item1))
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InventoryItem *olditem = item1;
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item1 = list_to->addItem(to_i, item1);
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// If nothing is returned, the item was fully added
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if(item1 == NULL)
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return;
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// If olditem is returned, nothing was added.
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bool nothing_added = (item1 == olditem);
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// If something else is returned, part of the item was left unadded.
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// Add the other part back to the source item
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list_from->addItem(from_i, item1);
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// If olditem is returned, nothing was added.
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// Swap the items
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if(nothing_added)
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{
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// Done.
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// Take item from source list
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item1 = list_from->changeItem(from_i, NULL);
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// Adding was not possible, swap the items.
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InventoryItem *item2 = list_to->changeItem(to_i, item1);
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// Put item from destination list to the source list
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list_from->changeItem(from_i, item2);
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return;
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}
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// Adding was not possible, switch it.
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// Switch it to the destination list
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InventoryItem *item2 = list_to->changeItem(to_i, item1);
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// Put item from destination list to the source list
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list_from->changeItem(from_i, item2);
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}
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//END
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