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Play 'player_jump' when player jumps (#9373)
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2 changed files with 15 additions and 2 deletions
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@ -897,6 +897,7 @@ These sound files are played back by the engine if provided.
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* `player_damage`: Played when the local player takes damage (gain = 0.5)
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* `player_falling_damage`: Played when the local player takes
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damage by falling (gain = 0.5)
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* `player_jump`: Played when the local player jumps
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* `default_dig_<groupname>`: Default node digging sound
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(see node sound definition for details)
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