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Play 'player_jump' when player jumps (#9373)

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Wuzzy 2020-04-12 01:50:40 +02:00 committed by GitHub
parent 3833396cfa
commit a24d3b3600
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2 changed files with 15 additions and 2 deletions

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@ -897,6 +897,7 @@ These sound files are played back by the engine if provided.
* `player_damage`: Played when the local player takes damage (gain = 0.5)
* `player_falling_damage`: Played when the local player takes
damage by falling (gain = 0.5)
* `player_jump`: Played when the local player jumps
* `default_dig_<groupname>`: Default node digging sound
(see node sound definition for details)