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DevTest: Move detached inv tests to chest mod
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parent
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commit
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9 changed files with 107 additions and 101 deletions
45
games/devtest/mods/chest/chest.lua
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45
games/devtest/mods/chest/chest.lua
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local function print_to_everything(msg)
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minetest.log("action", "[chest] " .. msg)
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minetest.chat_send_all(msg)
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end
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minetest.register_node("chest:chest", {
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description = "Chest" .. "\n" ..
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"32 inventory slots",
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tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
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paramtype2 = "facedir",
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groups = {dig_immediate=2,choppy=3,meta_is_privatizable=1},
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is_ground_content = false,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]" ..
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"listring[]")
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow put' event for " .. stack:to_string())
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow take' event for " .. stack:to_string())
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return stack:get_count()
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " put " .. stack:to_string())
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " took " .. stack:to_string())
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end,
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})
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58
games/devtest/mods/chest/detached.lua
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58
games/devtest/mods/chest/detached.lua
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local ALLOW_PUT_MAX = 1
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local ALLOW_TAKE_MAX = 4
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local function print_to_everything(msg)
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minetest.log("action", "[chest] " .. msg)
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minetest.chat_send_all(msg)
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end
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-- Create a detached inventory
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local inv = minetest.create_detached_inventory("detached_inventory", {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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print_to_everything("Detached inventory: "..player:get_player_name().." triggered allow_move")
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return count -- Allow all
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end,
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allow_put = function(inv, listname, index, stack, player)
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print_to_everything("Detached inventory: "..player:get_player_name().." triggered allow_put for "..stack:to_string().." (max. allowed: "..ALLOW_PUT_MAX..")")
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return ALLOW_PUT_MAX -- Allow to put a limited amount of items
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end,
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allow_take = function(inv, listname, index, stack, player)
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print_to_everything("Detached inventory: "..player:get_player_name().." triggered allow_take for "..stack:to_string().." (max. allowed: "..ALLOW_TAKE_MAX..")")
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return ALLOW_TAKE_MAX -- Allow to take a limited amount of items
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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print_to_everything("Detached inventory: " .. player:get_player_name().." moved item(s)")
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end,
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on_put = function(inv, listname, index, stack, player)
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print_to_everything("Detached inventory: " .. player:get_player_name().." put "..stack:to_string())
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end,
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on_take = function(inv, listname, index, stack, player)
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print_to_everything("Detached inventory: " .. player:get_player_name().." took "..stack:to_string())
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end,
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})
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inv:set_size("main", 8*3)
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-- Add a special chest to grant access to this inventory
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minetest.register_node("chest:detached_chest", {
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description = "Detached Chest" .. "\n" ..
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"Grants access to a shared detached inventory" .."\n" ..
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"Max. item put count: "..ALLOW_PUT_MAX .."\n"..
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"Max. item take count: "..ALLOW_TAKE_MAX,
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tiles = {"chest_detached_chest.png^[sheet:2x2:0,0", "chest_detached_chest.png^[sheet:2x2:0,0",
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"chest_detached_chest.png^[sheet:2x2:1,0", "chest_detached_chest.png^[sheet:2x2:1,0",
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"chest_detached_chest.png^[sheet:2x2:1,0", "chest_detached_chest.png^[sheet:2x2:0,1"},
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paramtype2 = "facedir",
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groups = {dig_immediate=2,choppy=3,meta_is_privatizable=1},
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is_ground_content = false,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[detached:detached_inventory;main;0,0;8,3;0]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[]")
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meta:set_string("infotext", "Detached Chest")
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end,
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})
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@ -1,40 +1,2 @@
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minetest.register_node("chest:chest", {
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description = "Chest" .. "\n" ..
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"32 inventory slots",
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tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
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paramtype2 = "facedir",
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groups = {dig_immediate=2,choppy=3},
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is_ground_content = false,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]" ..
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"listring[]")
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.chat_send_player(player:get_player_name(), "Allow put: " .. stack:to_string())
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.chat_send_player(player:get_player_name(), "Allow take: " .. stack:to_string())
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return stack:get_count()
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.chat_send_player(player:get_player_name(), "On put: " .. stack:to_string())
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.chat_send_player(player:get_player_name(), "On take: " .. stack:to_string())
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end,
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})
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dofile(minetest.get_modpath("chest").."/chest.lua")
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dofile(minetest.get_modpath("chest").."/detached.lua")
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@ -1,2 +1,2 @@
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name = chest
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description = A simple chest to store items
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description = A simple chest to store items. Also adds a detached inventory test
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BIN
games/devtest/mods/chest/textures/chest_detached_chest.png
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BIN
games/devtest/mods/chest/textures/chest_detached_chest.png
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