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Slippery: Simplify, make more efficient (#7086)

Use already existing collision results for the nearest colliding node
Fix slippery effect in free_move mode
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SmallJoker 2018-03-03 10:59:14 +01:00 committed by GitHub
parent f5fd4a0af1
commit a1cf8a127c
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2 changed files with 9 additions and 36 deletions

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@ -61,7 +61,6 @@ public:
u8 liquid_viscosity = 0;
bool is_climbing = false;
bool swimming_vertical = false;
bool is_slipping = false;
float physics_override_speed = 1.0f;
float physics_override_jump = 1.0f;