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Use server's zoom fov for distant world loading.

This commit is contained in:
Lars Hofhansl 2018-05-15 18:49:11 -07:00
parent 935f11a602
commit a1868e8f6c
2 changed files with 6 additions and 17 deletions

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@ -168,7 +168,7 @@ s16 adjustDist(s16 dist, float zoom_fov)
// 1.775 ~= 72 * PI / 180 * 1.4, the default FOV on the client.
// The heuristic threshold for zooming is half of that.
static constexpr const float threshold_fov = 1.775f / 2.0f;
if (zoom_fov > threshold_fov)
if (zoom_fov < 0.001f || zoom_fov > threshold_fov)
return dist;
return std::round(dist * std::cbrt((1.0f - std::cos(threshold_fov)) /