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generate-time lighting optimization

This commit is contained in:
Perttu Ahola 2011-01-15 13:50:13 +02:00
parent 83e083a667
commit a176f9eb36
7 changed files with 300 additions and 227 deletions

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@ -537,7 +537,7 @@ struct TestMapBlock
core::map<v3s16, bool> light_sources;
// The block below should be valid because there shouldn't be
// sunlight in there either
assert(b.propagateSunlight(light_sources) == true);
assert(b.propagateSunlight(light_sources, true) == true);
// Should not touch nodes that are not affected (that is, all of them)
//assert(b.getNode(v3s16(1,2,3)).getLight() == LIGHT_SUN);
// Should set light of non-sunlighted blocks to 0.