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Improved faces shading with and without shaders.

This commit is contained in:
RealBadAngel 2014-06-16 18:51:01 +02:00
parent 9f46cb6745
commit a0f78659f3
5 changed files with 52 additions and 45 deletions

View file

@ -1397,13 +1397,32 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
u8 night = j->second.second;
finalColorBlend(vertices[vertexIndex].Color,
day, night, daynight_ratio);
// Brighten topside (no shaders)
if(vertices[vertexIndex].Normal.Y > 0.5)
{
video::SColor &vc = vertices[vertexIndex].Color;
vc.setRed (srgb_linear_multiply(vc.getRed(), 1.3, 255.0));
vc.setGreen(srgb_linear_multiply(vc.getGreen(), 1.3, 255.0));
vc.setBlue (srgb_linear_multiply(vc.getBlue(), 1.3, 255.0));
// Make sides and bottom darker than the top
video::SColor &vc = vertices[vertexIndex].Color;
if(vertices[vertexIndex].Normal.Y > 0.5) {
vc.setRed (srgb_linear_multiply(vc.getRed(), 1.2, 255.0));
vc.setGreen(srgb_linear_multiply(vc.getGreen(), 1.2, 255.0));
vc.setBlue (srgb_linear_multiply(vc.getBlue(), 1.2, 255.0));
} else if (vertices[vertexIndex].Normal.Y < -0.5) {
vc.setRed (srgb_linear_multiply(vc.getRed(), 0.3, 255.0));
vc.setGreen(srgb_linear_multiply(vc.getGreen(), 0.3, 255.0));
vc.setBlue (srgb_linear_multiply(vc.getBlue(), 0.3, 255.0));
} else if (vertices[vertexIndex].Normal.X > 0.5) {
vc.setRed (srgb_linear_multiply(vc.getRed(), 0.8, 255.0));
vc.setGreen(srgb_linear_multiply(vc.getGreen(), 0.8, 255.0));
vc.setBlue (srgb_linear_multiply(vc.getBlue(), 0.8, 255.0));
} else if (vertices[vertexIndex].Normal.X < -0.5) {
vc.setRed (srgb_linear_multiply(vc.getRed(), 0.8, 255.0));
vc.setGreen(srgb_linear_multiply(vc.getGreen(), 0.8, 255.0));
vc.setBlue (srgb_linear_multiply(vc.getBlue(), 0.8, 255.0));
} else if (vertices[vertexIndex].Normal.Z > 0.5) {
vc.setRed (srgb_linear_multiply(vc.getRed(), 0.5, 255.0));
vc.setGreen(srgb_linear_multiply(vc.getGreen(), 0.5, 255.0));
vc.setBlue (srgb_linear_multiply(vc.getBlue(), 0.5, 255.0));
} else if (vertices[vertexIndex].Normal.Z < -0.5) {
vc.setRed (srgb_linear_multiply(vc.getRed(), 0.5, 255.0));
vc.setGreen(srgb_linear_multiply(vc.getGreen(), 0.5, 255.0));
vc.setBlue (srgb_linear_multiply(vc.getBlue(), 0.5, 255.0));
}
}
}