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https://github.com/luanti-org/luanti.git
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might work good on cmake+msvc now
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parent
95c88d258b
commit
a0e8f3afd3
8 changed files with 121 additions and 38 deletions
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@ -5,7 +5,9 @@ if(RUN_IN_PLACE)
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add_definitions ( -DRUN_IN_PLACE )
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endif(RUN_IN_PLACE)
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set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
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if(NOT MSVC)
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set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
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endif()
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# Use cmake_config.h
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add_definitions ( -DUSE_CMAKE_CONFIG_H )
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@ -22,9 +24,9 @@ if(WIN32)
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set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
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CACHE PATH "Zlib include directory")
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set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
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CACHE PATH "Path to zlibwapi.lib")
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CACHE FILEPATH "Path to zlibwapi.lib")
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set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
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CACHE PATH "Path to zlibwapi.dll (for installation)")
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CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
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else()
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# Unix probably
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if(BUILD_CLIENT)
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@ -149,7 +151,7 @@ if(MSVC)
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if(BUILD_SERVER)
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set_target_properties(minetestserver PROPERTIES
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COMPILE_FLAGS "/D SERVER")
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COMPILE_DEFINITIONS "/D SERVER")
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endif(BUILD_SERVER)
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else()
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@ -170,7 +172,7 @@ else()
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if(BUILD_SERVER)
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set_target_properties(minetestserver PROPERTIES
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COMPILE_FLAGS "-DSERVER")
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COMPILE_DEFINITIONS "-DSERVER")
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endif(BUILD_SERVER)
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endif()
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@ -42,6 +42,8 @@ void set_default_settings()
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g_settings.setDefault("new_style_water", "false");
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g_settings.setDefault("new_style_leaves", "true");
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g_settings.setDefault("frametime_graph", "false");
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g_settings.setDefault("enable_texture_atlas", "true");
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g_settings.setDefault("texture_path", "");
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g_settings.setDefault("free_move", "false");
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g_settings.setDefault("continuous_forward", "false");
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27
src/tile.cpp
27
src/tile.cpp
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@ -19,6 +19,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tile.h"
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#include "debug.h"
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#include "main.h" // for g_settings
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inline std::string getTexturePath(std::string filename)
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{
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std::string texture_path = g_settings.get("texture_path");
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if(texture_path == "")
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return porting::getDataPath(filename.c_str());
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else
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return texture_path + '/' + filename;
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}
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TextureSource::TextureSource(IrrlichtDevice *device):
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m_device(device),
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@ -36,7 +46,10 @@ TextureSource::TextureSource(IrrlichtDevice *device):
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m_name_to_id[""] = 0;
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// Build main texture atlas
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buildMainAtlas();
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if(g_settings.getBool("enable_texture_atlas"))
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buildMainAtlas();
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else
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dstream<<"INFO: Not building texture atlas."<<std::endl;
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}
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TextureSource::~TextureSource()
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@ -412,7 +425,7 @@ void TextureSource::buildMainAtlas()
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std::string name = sourcelist[i];
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/*video::IImage *img = driver->createImageFromFile(
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porting::getDataPath(name.c_str()).c_str());
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getTexturePath(name.c_str()).c_str());
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if(img == NULL)
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continue;
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@ -517,7 +530,7 @@ void TextureSource::buildMainAtlas()
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Write image to file so that it can be inspected
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*/
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/*driver->writeImageToFile(atlas_img,
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porting::getDataPath("main_atlas.png").c_str());*/
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getTexturePath("main_atlas.png").c_str());*/
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}
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video::IImage* generate_image_from_scratch(std::string name,
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@ -596,7 +609,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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if(part_of_name[0] != '[')
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{
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// A normal texture; load it from a file
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std::string path = porting::getDataPath(part_of_name.c_str());
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std::string path = getTexturePath(part_of_name.c_str());
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dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
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<<"\""<<std::endl;
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@ -710,7 +723,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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core::position2d<s32> pos_other(0, 16 * progression);
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video::IImage *crackimage = driver->createImageFromFile(
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porting::getDataPath("crack.png").c_str());
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getTexturePath("crack.png").c_str());
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if(crackimage)
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{
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@ -755,7 +768,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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<<"\" to combined ("<<x<<","<<y<<")"
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<<std::endl;
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video::IImage *img = driver->createImageFromFile(
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porting::getDataPath(filename.c_str()).c_str());
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getTexturePath(filename.c_str()).c_str());
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if(img)
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{
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core::dimension2d<u32> dim = img->getDimension();
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@ -814,7 +827,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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std::string filename = part_of_name.substr(9);
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std::string path = porting::getDataPath(filename.c_str());
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std::string path = getTexturePath(filename.c_str());
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dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
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<<"\""<<std::endl;
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