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Add 2D sheet animation for nodes

This commit is contained in:
sfan5 2016-12-23 14:43:56 +01:00
parent 7057c196c4
commit a07b032245
8 changed files with 88 additions and 27 deletions

View file

@ -39,6 +39,7 @@ struct EnumString es_TileAnimationType[] =
{
{TAT_NONE, "none"},
{TAT_VERTICAL_FRAMES, "vertical_frames"},
{TAT_SHEET_2D, "sheet_2d"},
{0, NULL},
};
@ -334,16 +335,26 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
// animation = {}
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.type = (TileAnimationType)
getenumfield(L, -1, "type", es_TileAnimationType,
TAT_NONE);
tiledef.animation.vertical_frames.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.vertical_frames.aspect_h =
getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.vertical_frames.length =
getfloatfield_default(L, -1, "length", 1.0);
if (tiledef.animation.type == TAT_VERTICAL_FRAMES) {
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.vertical_frames.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.vertical_frames.aspect_h =
getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.vertical_frames.length =
getfloatfield_default(L, -1, "length", 1.0);
} else if (tiledef.animation.type == TAT_SHEET_2D) {
// {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
getintfield(L, -1, "frames_w",
tiledef.animation.sheet_2d.frames_w);
getintfield(L, -1, "frames_h",
tiledef.animation.sheet_2d.frames_h);
getfloatfield(L, -1, "frame_length",
tiledef.animation.sheet_2d.frame_length);
}
}
lua_pop(L, 1);
}