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Fix operator[] for vector2d and vector3d being potentially UB (#15977)
We don't have a C++ expert on hand, but taking a pointer to one member and expecting to access another by an offset is very fishy: - for one, there could theoretically be padding - the compiler might assume that we are only writing to that first member The new code has shown to be free for constant parameter values. Non-constant ones cause the assembly to have branches (why?), but we don't use that much.
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5 changed files with 39 additions and 30 deletions
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@ -85,6 +85,22 @@ typedef char fschar_t;
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/** prefer to use the override keyword for new code */
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#define _IRR_OVERRIDE_ override
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// Invokes undefined behavior for unreachable code optimization
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// Note: an assert(false) is included first to catch this in debug builds
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#if defined(__cpp_lib_unreachable)
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#include <utility>
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#define IRR_CODE_UNREACHABLE() do { _IRR_DEBUG_BREAK_IF(1) std::unreachable(); } while(0)
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#elif defined(__has_builtin)
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#if __has_builtin(__builtin_unreachable)
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#define IRR_CODE_UNREACHABLE() do { _IRR_DEBUG_BREAK_IF(1) __builtin_unreachable(); } while(0)
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#endif
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#elif defined(_MSC_VER)
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#define IRR_CODE_UNREACHABLE() do { _IRR_DEBUG_BREAK_IF(1) __assume(false); } while(0)
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#endif
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#ifndef IRR_CODE_UNREACHABLE
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#define IRR_CODE_UNREACHABLE() (void)0
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#endif
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//! creates four CC codes used in Irrlicht for simple ids
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/** some compilers can create those by directly writing the
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code like 'code', but some generate warnings so we use this macro here */
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