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Sky: Get custom sun and moon tinting to work again
This fixes a regression introduced by commit 58ccf0b
.
This commit is contained in:
parent
d679261488
commit
9ff38bdf7f
1 changed files with 4 additions and 3 deletions
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@ -711,6 +711,7 @@ static void getTextureAsImage(video::IImage *&dst, const std::string &name, ITex
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dst = nullptr;
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dst = nullptr;
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}
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}
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if (tsrc->isKnownSourceImage(name)) {
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if (tsrc->isKnownSourceImage(name)) {
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infostream << "Sky: loading image " << name << std::endl;
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auto *texture = tsrc->getTexture(name);
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auto *texture = tsrc->getTexture(name);
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assert(texture);
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assert(texture);
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auto *driver = RenderingEngine::get_video_driver();
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auto *driver = RenderingEngine::get_video_driver();
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@ -726,7 +727,7 @@ void Sky::setSunTexture(const std::string &sun_texture,
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{
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{
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// Ignore matching textures (with modifiers) entirely,
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// Ignore matching textures (with modifiers) entirely,
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// but lets at least update the tonemap before hand.
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// but lets at least update the tonemap before hand.
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if (m_sun_params.tonemap != sun_tonemap) {
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if (m_sun_params.tonemap != sun_tonemap || m_first_update) {
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m_sun_params.tonemap = sun_tonemap;
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m_sun_params.tonemap = sun_tonemap;
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getTextureAsImage(m_sun_tonemap, sun_tonemap, tsrc);
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getTextureAsImage(m_sun_tonemap, sun_tonemap, tsrc);
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}
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}
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@ -756,7 +757,7 @@ void Sky::setSunriseTexture(const std::string &sunglow_texture,
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ITextureSource* tsrc)
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ITextureSource* tsrc)
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{
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{
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// Ignore matching textures (with modifiers) entirely.
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// Ignore matching textures (with modifiers) entirely.
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if (m_sun_params.sunrise == sunglow_texture)
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if (m_sun_params.sunrise == sunglow_texture && !m_first_update)
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return;
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return;
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m_sun_params.sunrise = sunglow_texture;
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m_sun_params.sunrise = sunglow_texture;
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m_materials[2].setTexture(0, tsrc->getTextureForMesh(
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m_materials[2].setTexture(0, tsrc->getTextureForMesh(
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@ -769,7 +770,7 @@ void Sky::setMoonTexture(const std::string &moon_texture,
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{
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{
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// Ignore matching textures (with modifiers) entirely,
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// Ignore matching textures (with modifiers) entirely,
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// but lets at least update the tonemap before hand.
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// but lets at least update the tonemap before hand.
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if (m_moon_params.tonemap != moon_tonemap) {
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if (m_moon_params.tonemap != moon_tonemap || m_first_update) {
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m_moon_params.tonemap = moon_tonemap;
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m_moon_params.tonemap = moon_tonemap;
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getTextureAsImage(m_moon_tonemap, moon_tonemap, tsrc);
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getTextureAsImage(m_moon_tonemap, moon_tonemap, tsrc);
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}
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}
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