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Update mesh collector and move it to a separate file (#6904)

* Update MeshCollector

* Simplify MeshCollector
This commit is contained in:
Vitaliy 2018-03-22 22:59:49 +03:00 committed by Loïc Blot
parent 8986a9e605
commit 9fcc0c1217
8 changed files with 222 additions and 291 deletions

View file

@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mesh.h"
#include "content_mapblock.h"
#include "mapblock_mesh.h"
#include "client/meshgen/collector.h"
#include "client/tile.h"
#include "log.h"
#include "util/numeric.h"
@ -304,7 +305,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<ItemPartColor> *colors)
{
MeshMakeData mesh_make_data(client, false, false);
MeshCollector collector(false);
MeshCollector collector;
mesh_make_data.setSmoothLighting(false);
MapblockMeshGenerator gen(&mesh_make_data, &collector);
gen.renderSingle(id);