mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Update mesh collector and move it to a separate file (#6904)
* Update MeshCollector * Simplify MeshCollector
This commit is contained in:
parent
8986a9e605
commit
9fcc0c1217
8 changed files with 222 additions and 291 deletions
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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "minimap.h"
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#include "content_mapblock.h"
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#include "util/directiontables.h"
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#include "client/meshgen/collector.h"
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#include "client/renderingengine.h"
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#include <array>
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@ -450,7 +451,7 @@ static void getNodeTextureCoords(v3f base, const v3f &scale, v3s16 dir, float *u
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struct FastFace
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{
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TileLayer layer;
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TileSpec tile;
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video::S3DVertex vertices[4]; // Precalculated vertices
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/*!
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* The face is divided into two triangles. If this is true,
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@ -458,8 +459,6 @@ struct FastFace
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* are connected.
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*/
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bool vertex_0_2_connected;
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u8 layernum;
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bool world_aligned;
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};
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static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li3,
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@ -630,35 +629,25 @@ static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li
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core::vector2d<f32>(x0, y0),
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core::vector2d<f32>(x0 + w * abs_scale, y0) };
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for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
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const TileLayer *layer = &tile.layers[layernum];
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if (layer->texture_id == 0)
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continue;
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// equivalent to dest.push_back(FastFace()) but faster
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dest.emplace_back();
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FastFace& face = *dest.rbegin();
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// equivalent to dest.push_back(FastFace()) but faster
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dest.emplace_back();
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FastFace& face = *dest.rbegin();
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for (u8 i = 0; i < 4; i++) {
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video::SColor c = encode_light(li[i], tile.emissive_light);
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if (!tile.emissive_light)
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applyFacesShading(c, normal);
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for (u8 i = 0; i < 4; i++) {
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video::SColor c = encode_light(li[i], tile.emissive_light);
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if (!tile.emissive_light)
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applyFacesShading(c, normal);
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face.vertices[i] = video::S3DVertex(vertex_pos[i], normal, c, f[i]);
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}
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/*
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Revert triangles for nicer looking gradient if the
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brightness of vertices 1 and 3 differ less than
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the brightness of vertices 0 and 2.
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*/
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face.vertex_0_2_connected = vertex_0_2_connected;
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face.layer = *layer;
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face.layernum = layernum;
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face.world_aligned = tile.world_aligned;
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face.vertices[i] = video::S3DVertex(vertex_pos[i], normal, c, f[i]);
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}
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/*
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Revert triangles for nicer looking gradient if the
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brightness of vertices 1 and 3 differ less than
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the brightness of vertices 0 and 2.
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*/
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face.vertex_0_2_connected = vertex_0_2_connected;
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face.tile = tile;
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}
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/*
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@ -1012,6 +1001,20 @@ static void updateAllFastFaceRows(MeshMakeData *data,
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dest);
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}
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static void applyTileColor(PreMeshBuffer &pmb)
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{
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video::SColor tc = pmb.layer.color;
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if (tc == video::SColor(0xFFFFFFFF))
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return;
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for (video::S3DVertex &vertex : pmb.vertices) {
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video::SColor *c = &vertex.Color;
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c->set(c->getAlpha(),
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c->getRed() * tc.getRed() / 255,
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c->getGreen() * tc.getGreen() / 255,
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c->getBlue() * tc.getBlue() / 255);
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}
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}
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/*
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MapBlockMesh
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*/
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@ -1061,7 +1064,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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Convert FastFaces to MeshCollector
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*/
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MeshCollector collector(m_use_tangent_vertices);
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MeshCollector collector;
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{
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// avg 0ms (100ms spikes when loading textures the first time)
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@ -1071,15 +1074,9 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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for (const FastFace &f : fastfaces_new) {
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static const u16 indices[] = {0, 1, 2, 2, 3, 0};
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static const u16 indices_alternate[] = {0, 1, 3, 2, 3, 1};
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if (!f.layer.texture)
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continue;
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const u16 *indices_p =
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f.vertex_0_2_connected ? indices : indices_alternate;
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collector.append(f.layer, f.vertices, 4, indices_p, 6,
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f.layernum, f.world_aligned);
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collector.append(f.tile, f.vertices, 4, indices_p, 6);
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}
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}
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@ -1096,8 +1093,6 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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generator.generate();
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}
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collector.applyTileColors();
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/*
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Convert MeshCollector to SMesh
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*/
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@ -1107,6 +1102,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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{
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PreMeshBuffer &p = collector.prebuffers[layer][i];
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applyTileColor(p);
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// Generate animation data
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// - Cracks
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if (p.layer.material_flags & MATERIAL_FLAG_CRACK) {
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@ -1151,16 +1148,10 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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// Dummy sunlight to handle non-sunlit areas
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video::SColorf sunlight;
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get_sunlight_color(&sunlight, 0);
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u32 vertex_count = m_use_tangent_vertices ?
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p.tangent_vertices.size() : p.vertices.size();
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u32 vertex_count = p.vertices.size();
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for (u32 j = 0; j < vertex_count; j++) {
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video::SColor *vc;
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if (m_use_tangent_vertices) {
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vc = &p.tangent_vertices[j].Color;
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} else {
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vc = &p.vertices[j].Color;
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}
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video::SColor copy(*vc);
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video::SColor *vc = &p.vertices[j].Color;
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video::SColor copy = *vc;
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if (vc->getAlpha() == 0) // No sunlight - no need to animate
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final_color_blend(vc, copy, sunlight); // Finalize color
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else // Record color to animate
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@ -1197,24 +1188,23 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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if (m_use_tangent_vertices) {
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scene::SMeshBufferTangents *buf =
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new scene::SMeshBufferTangents();
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// Set material
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buf->Material = material;
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// Add to mesh
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buf->Vertices.reallocate(p.vertices.size());
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buf->Indices.reallocate(p.indices.size());
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for (const video::S3DVertex &v: p.vertices)
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buf->Vertices.push_back(video::S3DVertexTangents(v.Pos, v.Color, v.TCoords));
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for (u16 i: p.indices)
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buf->Indices.push_back(i);
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buf->recalculateBoundingBox();
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mesh->addMeshBuffer(buf);
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// Mesh grabbed it
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buf->drop();
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buf->append(&p.tangent_vertices[0], p.tangent_vertices.size(),
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&p.indices[0], p.indices.size());
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} else {
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scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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// Set material
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buf->Material = material;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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// Mesh grabbed it
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buf->drop();
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buf->append(&p.vertices[0], p.vertices.size(),
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&p.indices[0], p.indices.size());
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mesh->addMeshBuffer(buf);
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buf->drop();
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}
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}
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@ -1370,193 +1360,6 @@ void MapBlockMesh::updateCameraOffset(v3s16 camera_offset)
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}
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}
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/*
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MeshCollector
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*/
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void MeshCollector::append(const TileSpec &tile,
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const video::S3DVertex *vertices, u32 numVertices,
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const u16 *indices, u32 numIndices)
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{
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for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
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const TileLayer *layer = &tile.layers[layernum];
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if (layer->texture_id == 0)
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continue;
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append(*layer, vertices, numVertices, indices, numIndices,
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layernum, tile.world_aligned);
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}
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}
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void MeshCollector::append(const TileLayer &layer,
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const video::S3DVertex *vertices, u32 numVertices,
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const u16 *indices, u32 numIndices, u8 layernum,
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bool use_scale)
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{
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if (numIndices > 65535) {
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dstream << "FIXME: MeshCollector::append() called with numIndices="
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<< numIndices << " (limit 65535)" << std::endl;
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return;
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}
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std::vector<PreMeshBuffer> *buffers = &prebuffers[layernum];
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PreMeshBuffer *p = NULL;
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for (PreMeshBuffer &pp : *buffers) {
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if (pp.layer == layer && pp.indices.size() + numIndices <= 65535) {
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p = &pp;
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break;
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}
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}
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if (p == NULL) {
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PreMeshBuffer pp;
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pp.layer = layer;
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buffers->push_back(pp);
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p = &(*buffers)[buffers->size() - 1];
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}
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f32 scale = 1.0;
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if (use_scale)
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scale = 1.0 / layer.scale;
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u32 vertex_count;
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if (m_use_tangent_vertices) {
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vertex_count = p->tangent_vertices.size();
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for (u32 i = 0; i < numVertices; i++) {
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video::S3DVertexTangents vert(vertices[i].Pos, vertices[i].Normal,
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vertices[i].Color, scale * vertices[i].TCoords);
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p->tangent_vertices.push_back(vert);
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}
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} else {
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vertex_count = p->vertices.size();
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for (u32 i = 0; i < numVertices; i++) {
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video::S3DVertex vert(vertices[i].Pos, vertices[i].Normal,
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vertices[i].Color, scale * vertices[i].TCoords);
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p->vertices.push_back(vert);
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}
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}
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for (u32 i = 0; i < numIndices; i++) {
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u32 j = indices[i] + vertex_count;
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p->indices.push_back(j);
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}
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}
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/*
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MeshCollector - for meshnodes and converted drawtypes.
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*/
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void MeshCollector::append(const TileSpec &tile,
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const video::S3DVertex *vertices, u32 numVertices,
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const u16 *indices, u32 numIndices,
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v3f pos, video::SColor c, u8 light_source)
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{
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for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
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const TileLayer *layer = &tile.layers[layernum];
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if (layer->texture_id == 0)
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continue;
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append(*layer, vertices, numVertices, indices, numIndices, pos,
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c, light_source, layernum, tile.world_aligned);
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}
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}
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void MeshCollector::append(const TileLayer &layer,
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const video::S3DVertex *vertices, u32 numVertices,
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const u16 *indices, u32 numIndices,
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v3f pos, video::SColor c, u8 light_source, u8 layernum,
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bool use_scale)
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{
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if (numIndices > 65535) {
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dstream << "FIXME: MeshCollector::append() called with numIndices="
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<< numIndices << " (limit 65535)" << std::endl;
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return;
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}
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std::vector<PreMeshBuffer> *buffers = &prebuffers[layernum];
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PreMeshBuffer *p = NULL;
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for (PreMeshBuffer &pp : *buffers) {
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if (pp.layer == layer && pp.indices.size() + numIndices <= 65535) {
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p = &pp;
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break;
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}
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}
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if (p == NULL) {
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PreMeshBuffer pp;
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pp.layer = layer;
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buffers->push_back(pp);
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p = &(*buffers)[buffers->size() - 1];
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}
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f32 scale = 1.0;
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if (use_scale)
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scale = 1.0 / layer.scale;
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video::SColor original_c = c;
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u32 vertex_count;
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if (m_use_tangent_vertices) {
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vertex_count = p->tangent_vertices.size();
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for (u32 i = 0; i < numVertices; i++) {
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if (!light_source) {
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c = original_c;
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applyFacesShading(c, vertices[i].Normal);
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}
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video::S3DVertexTangents vert(vertices[i].Pos + pos,
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vertices[i].Normal, c, scale * vertices[i].TCoords);
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p->tangent_vertices.push_back(vert);
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}
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} else {
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vertex_count = p->vertices.size();
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for (u32 i = 0; i < numVertices; i++) {
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if (!light_source) {
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c = original_c;
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applyFacesShading(c, vertices[i].Normal);
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}
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video::S3DVertex vert(vertices[i].Pos + pos, vertices[i].Normal, c,
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scale * vertices[i].TCoords);
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p->vertices.push_back(vert);
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}
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}
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for (u32 i = 0; i < numIndices; i++) {
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u32 j = indices[i] + vertex_count;
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p->indices.push_back(j);
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}
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}
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void MeshCollector::applyTileColors()
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{
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if (m_use_tangent_vertices)
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for (auto &prebuffer : prebuffers) {
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for (PreMeshBuffer &pmb : prebuffer) {
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video::SColor tc = pmb.layer.color;
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if (tc == video::SColor(0xFFFFFFFF))
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continue;
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for (video::S3DVertexTangents &tangent_vertex : pmb.tangent_vertices) {
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video::SColor *c = &tangent_vertex.Color;
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c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255,
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c->getGreen() * tc.getGreen() / 255,
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c->getBlue() * tc.getBlue() / 255);
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}
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}
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}
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else
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for (auto &prebuffer : prebuffers) {
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for (PreMeshBuffer &pmb : prebuffer) {
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video::SColor tc = pmb.layer.color;
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if (tc == video::SColor(0xFFFFFFFF))
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continue;
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for (video::S3DVertex &vertex : pmb.vertices) {
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video::SColor *c = &vertex.Color;
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c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255,
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c->getGreen() * tc.getGreen() / 255,
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c->getBlue() * tc.getBlue() / 255);
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}
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}
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}
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}
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video::SColor encode_light(u16 light, u8 emissive_light)
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{
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// Get components
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