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Fix flowing water being always opaque
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3 changed files with 6 additions and 3 deletions
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@ -645,7 +645,7 @@ void the_game(
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IWritableNodeDefManager *nodedef = createNodeDefManager();
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// Fill node feature table with default definitions
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content_mapnode_init(nodedef);
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//content_mapnode_init(nodedef);
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/*
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Create server.
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