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CMake stuff works now on linux and windows... and should be possible to make to work on OS X.
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9 changed files with 367 additions and 102 deletions
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "porting.h"
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#include "config.h"
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namespace porting
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{
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@ -103,7 +104,9 @@ void initializePaths()
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path_userdata = std::string("../");
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#endif
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#else
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#else // RUN_IN_PLACE
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/*
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Use platform-specific paths otherwise
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*/
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@ -127,6 +130,7 @@ void initializePaths()
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// Use "./bin/../data"
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path_data = std::string(buf) + "/../data";
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//path_data = std::string(buf) + "/../share/" + APPNAME;
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// Use "C:\Documents and Settings\user\Application Data\<APPNAME>"
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len = GetEnvironmentVariable("APPDATA", buf, buflen);
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@ -137,20 +141,23 @@ void initializePaths()
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Linux
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*/
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#elif defined(linux)
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#include <unistd.h>
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path_userdata = std::string("~/.") + APPNAME;
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path_data = std::string("/usr/share/") + APPNAME;
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path_userdata = std::string(getenv("HOME")) + "/." + APPNAME;
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path_data = std::string(INSTALL_PREFIX) + "/share/" + APPNAME;
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/*
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OS X
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*/
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#elif defined(__APPLE__)
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#include <unistd.h>
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path_userdata = std::string("~/Library/Application Support/") + APPNAME;
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path_userdata = std::string(getenv("HOME")) + "/Library/Application Support/" + APPNAME;
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path_data = std::string("minetest-mac.app/Contents/Resources/data/");
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#endif
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#endif
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#endif // RUN_IN_PLACE
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dstream<<"path_data = "<<path_data<<std::endl;
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dstream<<"path_userdata = "<<path_userdata<<std::endl;
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