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CMake stuff works now on linux and windows... and should be possible to make to work on OS X.

This commit is contained in:
Perttu Ahola 2011-01-08 17:34:25 +02:00
parent 426c206d7e
commit 9fbb0889a7
9 changed files with 367 additions and 102 deletions

View file

@ -1,19 +1,37 @@
project(minetest)
cmake_minimum_required( VERSION 2.6 )
set ( CMAKE_BUILD_TYPE Debug )
add_definitions ( -Wall -DRUN_IN_PLACE -O2)
find_package(ZLIB REQUIRED)
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
if( UNIX )
#set( platform_SRCS some_necessary_linux_file.cpp )
else( UNIX )
#windows
#set( platform_SRCS dllmain.cpp stdafx.cpp )
endif( UNIX )
if(RUN_IN_PLACE)
add_definitions ( -DRUN_IN_PLACE )
endif(RUN_IN_PLACE)
if(UNIX)
# Unix
if(BUILD_CLIENT)
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
set(SERVER_PLATFORM_LIBS -lpthread)
elseif(WIN32)
# Windows
# Surpress some warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
CACHE PATH "Zlib include directory")
set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
CACHE PATH "Path to zlibwapi.lib")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
CACHE PATH "Path to zlibwapi.dll (for installation)")
endif()
configure_file(
"${PROJECT_SOURCE_DIR}/config.h.in"
"${PROJECT_BINARY_DIR}/config.h"
)
set(minetest_SRCS
porting.cpp
@ -48,26 +66,135 @@ set(minetest_SRCS
test.cpp
)
set(minetestserver_SRCS
porting.cpp
materials.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
mapblockobject.cpp
inventory.cpp
debug.cpp
serialization.cpp
light.cpp
filesys.cpp
connection.cpp
environment.cpp
server.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
heightmap.cpp
map.cpp
player.cpp
utility.cpp
servermain.cpp
test.cpp
)
include_directories(
${ZLIB_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
"${PROJECT_SOURCE_DIR}/jthread"
)
set(EXECUTABLE_OUTPUT_PATH ../bin)
add_executable(minetest ${minetest_SRCS})
if(BUILD_CLIENT)
add_executable(minetest ${minetest_SRCS})
target_link_libraries(
minetest
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${OPENGL_LIBRARIES}
${JPEG_LIBRARIES}
${BZIP2_LIBRARIES}
jthread
)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
add_executable(minetestserver ${minetestserver_SRCS})
target_link_libraries(
minetestserver
${ZLIB_LIBRARIES}
jthread
${SERVER_PLATFORM_LIBS}
)
endif(BUILD_SERVER)
target_link_libraries(
minetest
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${OPENGL_LIBRARIES}
${JPEG_LIBRARIES}
${BZIP2_LIBRARIES}
jthread
)
# Set some optimizations and tweaks
if( UNIX )
# Unix
set(UNIX_FLAGS "-Wall")
if(BUILD_CLIENT)
set_target_properties(minetest PROPERTIES COMPILE_FLAGS
"${UNIX_FLAGS}")
endif(BUILD_CLIENT)
if(BUILD_SERVER)
set_target_properties(minetestserver PROPERTIES COMPILE_FLAGS
"${UNIX_FLAGS} -DSERVER")
endif(BUILD_SERVER)
else( UNIX )
# Windows
if(BUILD_CLIENT)
# EHa enables SEH exceptions (used for catching segfaults)
set_target_properties(minetest PROPERTIES COMPILE_FLAGS
"/O2 /Ob2 /Oi /Ot /Oy /GL /EHa")
endif(BUILD_CLIENT)
if(BUILD_SERVER)
# EHa enables SEH exceptions (used for catching segfaults)
set_target_properties(minetestserver PROPERTIES COMPILE_FLAGS
"/O2 /Ob2 /Oi /Ot /Oy /GL /EHa /D SERVER")
endif(BUILD_SERVER)
endif( UNIX )
#
# Installation
#
if(WIN32)
set(DATADIR "data")
set(BINDIR "bin")
elseif(APPLE)
set(DATADIR "share/minetest")
set(BINDIR "bin")
elseif(UNIX)
set(DATADIR "share/minetest")
set(BINDIR "bin")
endif()
if(BUILD_CLIENT)
install(TARGETS minetest DESTINATION ${BINDIR})
file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png")
install(FILES ${images} DESTINATION ${DATADIR})
if(WIN32)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED ZLIB_DLL)
install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
endif()
endif()
endif(BUILD_CLIENT)
if(BUILD_SERVER)
install(TARGETS minetestserver DESTINATION ${BINDIR})
endif(BUILD_SERVER)
# Subdirectories
add_subdirectory(jthread)
#END
#end