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CMake stuff works now on linux and windows... and should be possible to make to work on OS X.
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9 changed files with 367 additions and 102 deletions
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@ -4,12 +4,72 @@ if(${CMAKE_VERSION} STREQUAL "2.8.2")
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message( WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
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endif(${CMAKE_VERSION} STREQUAL "2.8.2")
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set(CMAKE_BUILD_TYPE Debug)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
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# This can be read from ${PROJECT_NAME} after project() is called
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project(minetest)
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# This is done here so that IRRDIR is relative to the typical cmake call directory
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
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include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
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# Default to Release
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
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endif()
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# Configuration
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set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
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set(BUILD_CLIENT 1 CACHE BOOL "Build client")
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set(BUILD_SERVER 1 CACHE BOOL "Build server")
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# Get date and time
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GETDATETIME(BUILD_DATE)
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MESSAGE(STATUS "BUILD_DATE = ${BUILD_DATE}")
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# This is done here so that relative search paths are more reasnable
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find_package(Irrlicht)
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# This way the CMakeLists.txt file in src/ is processed
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add_subdirectory(src)
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install(FILES "doc/README.txt" DESTINATION "share/minetest/doc")
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# CPack
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
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set(CPACK_PACKAGE_VERSION_MAJOR 0)
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set(CPACK_PACKAGE_VERSION_MINOR 0)
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set(CPACK_PACKAGE_VERSION_PATCH 0)
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set(CPACK_PACKAGE_VENDOR "celeron55")
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set(CPACK_PACKAGE_FILE_NAME "minetest-${BUILD_DATE}")
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if(WIN32)
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# For some reason these aren't copied otherwise
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if(BUILD_CLIENT)
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install(FILES bin/minetest.exe DESTINATION bin)
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endif()
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if(BUILD_SERVER)
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install(FILES bin/minetestserver.exe DESTINATION bin)
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endif()
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set(CPACK_GENERATOR ZIP)
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# This might be needed for some installer
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#set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server")
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elseif(APPLE)
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# TODO
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# see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
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set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME})
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set(CPACK_PACKAGE_ICON "")
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set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
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set(CPACK_BUNDLE_ICON "")
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set(CPACK_BUNDLE_PLIST "")
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set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/minetest")
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set(CPACK_GENERATOR BUNDLE)
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else()
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set(CPACK_GENERATOR TGZ)
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set(CPACK_SOURCE_GENERATOR TGZ)
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endif()
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include(CPack)
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