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Add "MINETEST_MOD_PATH" environment variable (#11515)

This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
This commit is contained in:
emixa-d 2021-10-06 22:19:41 +00:00 committed by GitHub
parent 53e126ac49
commit 9fab5d594c
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 74 additions and 6 deletions

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@ -48,14 +48,20 @@ static TestServerModManager g_test_instance;
void TestServerModManager::runTests(IGameDef *gamedef)
{
const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
const char *saved_env_mt_mod_path = getenv("MINETEST_MOD_PATH");
#ifdef WIN32
{
std::string subgame_path("MINETEST_SUBGAME_PATH=");
subgame_path.append(TEST_SUBGAME_PATH);
_putenv(subgame_path.c_str());
std::string mod_path("MINETEST_MOD_PATH=");
mod_path.append(TEST_MOD_PATH);
_putenv(mod_path.c_str());
}
#else
setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
setenv("MINETEST_MOD_PATH", TEST_MOD_PATH, 1);
#endif
TEST(testCreation);
@ -75,12 +81,21 @@ void TestServerModManager::runTests(IGameDef *gamedef)
if (saved_env_mt_subgame_path)
subgame_path.append(saved_env_mt_subgame_path);
_putenv(subgame_path.c_str());
std::string mod_path("MINETEST_MOD_PATH=");
if (saved_env_mt_mod_path)
mod_path.append(saved_env_mt_mod_path);
_putenv(mod_path.c_str());
}
#else
if (saved_env_mt_subgame_path)
setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
else
unsetenv("MINETEST_SUBGAME_PATH");
if (saved_env_mt_mod_path)
setenv("MINETEST_MOD_PATH", saved_env_mt_mod_path, 1);
else
unsetenv("MINETEST_MOD_PATH");
#endif
}
@ -89,6 +104,7 @@ void TestServerModManager::testCreation()
std::string path = std::string(TEST_WORLDDIR) + DIR_DELIM + "world.mt";
Settings world_config;
world_config.set("gameid", "devtest");
world_config.set("load_mod_test_mod", "true");
UASSERTEQ(bool, world_config.updateConfigFile(path.c_str()), true);
ServerModManager sm(TEST_WORLDDIR);
}
@ -119,16 +135,21 @@ void TestServerModManager::testGetMods()
UASSERTEQ(bool, mods.empty(), false);
// Ensure we found basenodes mod (part of devtest)
// and test_mod (for testing MINETEST_MOD_PATH).
bool default_found = false;
bool test_mod_found = false;
for (const auto &m : mods) {
if (m.name == "basenodes")
default_found = true;
if (m.name == "test_mod")
test_mod_found = true;
// Verify if paths are not empty
UASSERTEQ(bool, m.path.empty(), false);
}
UASSERTEQ(bool, default_found, true);
UASSERTEQ(bool, test_mod_found, true);
}
void TestServerModManager::testGetModspec()