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Add "MINETEST_MOD_PATH" environment variable (#11515)
This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
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parent
53e126ac49
commit
9fab5d594c
12 changed files with 74 additions and 6 deletions
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@ -48,14 +48,20 @@ static TestServerModManager g_test_instance;
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void TestServerModManager::runTests(IGameDef *gamedef)
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{
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const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
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const char *saved_env_mt_mod_path = getenv("MINETEST_MOD_PATH");
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#ifdef WIN32
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{
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std::string subgame_path("MINETEST_SUBGAME_PATH=");
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subgame_path.append(TEST_SUBGAME_PATH);
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_putenv(subgame_path.c_str());
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std::string mod_path("MINETEST_MOD_PATH=");
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mod_path.append(TEST_MOD_PATH);
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_putenv(mod_path.c_str());
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}
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#else
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setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
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setenv("MINETEST_MOD_PATH", TEST_MOD_PATH, 1);
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#endif
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TEST(testCreation);
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@ -75,12 +81,21 @@ void TestServerModManager::runTests(IGameDef *gamedef)
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if (saved_env_mt_subgame_path)
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subgame_path.append(saved_env_mt_subgame_path);
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_putenv(subgame_path.c_str());
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std::string mod_path("MINETEST_MOD_PATH=");
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if (saved_env_mt_mod_path)
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mod_path.append(saved_env_mt_mod_path);
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_putenv(mod_path.c_str());
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}
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#else
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if (saved_env_mt_subgame_path)
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setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
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else
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unsetenv("MINETEST_SUBGAME_PATH");
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if (saved_env_mt_mod_path)
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setenv("MINETEST_MOD_PATH", saved_env_mt_mod_path, 1);
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else
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unsetenv("MINETEST_MOD_PATH");
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#endif
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}
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@ -89,6 +104,7 @@ void TestServerModManager::testCreation()
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std::string path = std::string(TEST_WORLDDIR) + DIR_DELIM + "world.mt";
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Settings world_config;
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world_config.set("gameid", "devtest");
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world_config.set("load_mod_test_mod", "true");
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UASSERTEQ(bool, world_config.updateConfigFile(path.c_str()), true);
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ServerModManager sm(TEST_WORLDDIR);
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}
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@ -119,16 +135,21 @@ void TestServerModManager::testGetMods()
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UASSERTEQ(bool, mods.empty(), false);
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// Ensure we found basenodes mod (part of devtest)
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// and test_mod (for testing MINETEST_MOD_PATH).
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bool default_found = false;
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bool test_mod_found = false;
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for (const auto &m : mods) {
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if (m.name == "basenodes")
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default_found = true;
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if (m.name == "test_mod")
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test_mod_found = true;
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// Verify if paths are not empty
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UASSERTEQ(bool, m.path.empty(), false);
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}
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UASSERTEQ(bool, default_found, true);
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UASSERTEQ(bool, test_mod_found, true);
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}
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void TestServerModManager::testGetModspec()
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