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Add "MINETEST_MOD_PATH" environment variable (#11515)
This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
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12 changed files with 74 additions and 6 deletions
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@ -219,7 +219,13 @@ Package - content which is downloadable from the content db, may or may not be i
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* returns path to global user data,
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the directory that contains user-provided mods, worlds, games, and texture packs.
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* core.get_modpath() (possible in async calls)
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* returns path to global modpath
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* returns path to global modpath, where mods can be installed
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* core.get_modpaths() (possible in async calls)
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* returns list of paths to global modpaths, where mods have been installed
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The difference with "core.get_modpath" is that no mods should be installed in these
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directories by Minetest -- they might be read-only.
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* core.get_clientmodpath() (possible in async calls)
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* returns path to global client-side modpath
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* core.get_gamepath() (possible in async calls)
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@ -119,6 +119,9 @@ Display an interactive terminal over ncurses during execution.
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.TP
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.B MINETEST_SUBGAME_PATH
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Colon delimited list of directories to search for games.
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.TP
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.B MINETEST_MOD_PATH
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Colon delimited list of directories to search for mods.
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.SH BUGS
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Please report all bugs at https://github.com/minetest/minetest/issues.
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