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Add "MINETEST_MOD_PATH" environment variable (#11515)

This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
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emixa-d 2021-10-06 22:19:41 +00:00 committed by GitHub
parent 53e126ac49
commit 9fab5d594c
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 74 additions and 6 deletions

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@ -219,7 +219,13 @@ Package - content which is downloadable from the content db, may or may not be i
* returns path to global user data,
the directory that contains user-provided mods, worlds, games, and texture packs.
* core.get_modpath() (possible in async calls)
* returns path to global modpath
* returns path to global modpath, where mods can be installed
* core.get_modpaths() (possible in async calls)
* returns list of paths to global modpaths, where mods have been installed
The difference with "core.get_modpath" is that no mods should be installed in these
directories by Minetest -- they might be read-only.
* core.get_clientmodpath() (possible in async calls)
* returns path to global client-side modpath
* core.get_gamepath() (possible in async calls)

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@ -119,6 +119,9 @@ Display an interactive terminal over ncurses during execution.
.TP
.B MINETEST_SUBGAME_PATH
Colon delimited list of directories to search for games.
.TP
.B MINETEST_MOD_PATH
Colon delimited list of directories to search for mods.
.SH BUGS
Please report all bugs at https://github.com/minetest/minetest/issues.