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Run callback in IDropAction, refactor function arguments
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8 changed files with 220 additions and 263 deletions
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_v3d.h"
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#include "util/string.h"
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struct MoveAction;
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struct InventoryLocation;
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struct ItemStack;
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struct ToolCapabilities;
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@ -54,43 +55,33 @@ public:
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// Player inventory callbacks
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// Return number of accepted items to be moved
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int player_inventory_AllowMove(
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const InventoryLocation &loc,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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const MoveAction &ma, int count,
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ServerActiveObject *player);
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// Return number of accepted items to be put
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int player_inventory_AllowPut(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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// Return number of accepted items to be taken
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int player_inventory_AllowTake(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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// Report moved items
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void player_inventory_OnMove(
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const InventoryLocation &loc,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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const MoveAction &ma, int count,
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ServerActiveObject *player);
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// Report put items
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void player_inventory_OnPut(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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// Report taken items
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void player_inventory_OnTake(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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private:
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void pushPutTakeArguments(
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const char *method, const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player);
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void pushMoveArguments(const InventoryLocation &loc,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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void pushMoveArguments(const MoveAction &ma,
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int count, ServerActiveObject *player);
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};
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