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Run callback in IDropAction, refactor function arguments

This commit is contained in:
SmallJoker 2018-03-31 13:47:19 +02:00 committed by Loïc Blot
parent f6eff57f7c
commit 9fa547bb80
8 changed files with 220 additions and 263 deletions

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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
#include "util/string.h"
struct MoveAction;
struct InventoryLocation;
struct ItemStack;
struct ToolCapabilities;
@ -54,43 +55,33 @@ public:
// Player inventory callbacks
// Return number of accepted items to be moved
int player_inventory_AllowMove(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
const MoveAction &ma, int count,
ServerActiveObject *player);
// Return number of accepted items to be put
int player_inventory_AllowPut(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int player_inventory_AllowTake(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void player_inventory_OnMove(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
const MoveAction &ma, int count,
ServerActiveObject *player);
// Report put items
void player_inventory_OnPut(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void player_inventory_OnTake(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
private:
void pushPutTakeArguments(
const char *method, const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
void pushMoveArguments(const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
void pushMoveArguments(const MoveAction &ma,
int count, ServerActiveObject *player);
};