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Run callback in IDropAction, refactor function arguments

This commit is contained in:
SmallJoker 2018-03-31 13:47:19 +02:00 committed by Loïc Blot
parent f6eff57f7c
commit 9fa547bb80
8 changed files with 220 additions and 263 deletions

View file

@ -230,26 +230,24 @@ void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string
}
void ScriptApiPlayer::pushMoveArguments(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
const MoveAction &ma, int count,
ServerActiveObject *player)
{
lua_State *L = getStack();
objectrefGetOrCreate(L, player); // player
lua_pushstring(L, "move"); // action
InvRef::create(L, loc); // inventory
InvRef::create(L, ma.from_inv); // inventory
lua_newtable(L);
{
// Table containing the action information
lua_pushstring(L, from_list.c_str());
lua_pushstring(L, ma.from_list.c_str());
lua_setfield(L, -2, "from_list");
lua_pushstring(L, to_list.c_str());
lua_pushstring(L, ma.to_list.c_str());
lua_setfield(L, -2, "to_list");
lua_pushinteger(L, from_index + 1);
lua_pushinteger(L, ma.from_i + 1);
lua_setfield(L, -2, "from_index");
lua_pushinteger(L, to_index + 1);
lua_pushinteger(L, ma.to_i + 1);
lua_setfield(L, -2, "to_index");
lua_pushinteger(L, count);
@ -282,16 +280,14 @@ void ScriptApiPlayer::pushPutTakeArguments(
// Return number of accepted items to be moved
int ScriptApiPlayer::player_inventory_AllowMove(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
const MoveAction &ma, int count,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
pushMoveArguments(ma, count, player);
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : count;
@ -299,15 +295,14 @@ int ScriptApiPlayer::player_inventory_AllowMove(
// Return number of accepted items to be put
int ScriptApiPlayer::player_inventory_AllowPut(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
pushPutTakeArguments("put", loc, listname, index, stack, player);
pushPutTakeArguments("put", ma.to_inv, ma.to_list, ma.to_i, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
@ -315,15 +310,14 @@ int ScriptApiPlayer::player_inventory_AllowPut(
// Return number of accepted items to be taken
int ScriptApiPlayer::player_inventory_AllowTake(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
pushPutTakeArguments("take", loc, listname, index, stack, player);
pushPutTakeArguments("take", ma.from_inv, ma.from_list, ma.from_i, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
@ -331,43 +325,39 @@ int ScriptApiPlayer::player_inventory_AllowTake(
// Report moved items
void ScriptApiPlayer::player_inventory_OnMove(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
const MoveAction &ma, int count,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_inventory_actions");
pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
pushMoveArguments(ma, count, player);
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
}
// Report put items
void ScriptApiPlayer::player_inventory_OnPut(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_inventory_actions");
pushPutTakeArguments("put", loc, listname, index, stack, player);
pushPutTakeArguments("put", ma.to_inv, ma.to_list, ma.to_i, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
}
// Report taken items
void ScriptApiPlayer::player_inventory_OnTake(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_inventory_actions");
pushPutTakeArguments("take", loc, listname, index, stack, player);
pushPutTakeArguments("take", ma.from_inv, ma.from_list, ma.from_i, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
}