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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Run callback in IDropAction, refactor function arguments
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parent
f6eff57f7c
commit
9fa547bb80
8 changed files with 220 additions and 263 deletions
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@ -27,10 +27,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_item.h"
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// Return number of accepted items to be moved
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int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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int ScriptApiNodemeta::nodemeta_inventory_AllowMove(
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const MoveAction &ma, int count,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -39,23 +38,23 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &p))
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if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &ma.to_inv.p))
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return count;
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// function(pos, from_list, from_index, to_list, to_index, count, player)
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push_v3s16(L, p); // pos
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lua_pushstring(L, from_list.c_str()); // from_list
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lua_pushinteger(L, from_index + 1); // from_index
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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push_v3s16(L, ma.to_inv.p); // pos
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lua_pushstring(L, ma.from_list.c_str()); // from_list
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lua_pushinteger(L, ma.from_i + 1); // from_index
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lua_pushstring(L, ma.to_list.c_str()); // to_list
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lua_pushinteger(L, ma.to_i + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 7, 1, error_handler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_metadata_inventory_move should"
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@ -66,8 +65,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
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}
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// Return number of accepted items to be put
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int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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int ScriptApiNodemeta::nodemeta_inventory_AllowPut(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -77,21 +76,21 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &p))
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if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &ma.to_inv.p))
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return stack.count;
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// Call function(pos, listname, index, stack, player)
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push_v3s16(L, p); // pos
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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push_v3s16(L, ma.to_inv.p); // pos
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lua_pushstring(L, ma.to_list.c_str()); // listname
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lua_pushinteger(L, ma.to_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 1, error_handler));
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if(!lua_isnumber(L, -1))
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throw LuaError("allow_metadata_inventory_put should"
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@ -102,8 +101,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
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}
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// Return number of accepted items to be taken
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int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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int ScriptApiNodemeta::nodemeta_inventory_AllowTake(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -113,21 +112,21 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &p))
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if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &ma.from_inv.p))
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return stack.count;
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// Call function(pos, listname, index, count, player)
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push_v3s16(L, p); // pos
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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push_v3s16(L, ma.from_inv.p); // pos
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lua_pushstring(L, ma.from_list.c_str()); // listname
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lua_pushinteger(L, ma.from_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 1, error_handler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_metadata_inventory_take should"
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@ -138,10 +137,9 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
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}
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// Report moved items
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void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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void ScriptApiNodemeta::nodemeta_inventory_OnMove(
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const MoveAction &ma, int count,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -150,30 +148,30 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &p))
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if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &ma.from_inv.p))
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return;
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// function(pos, from_list, from_index, to_list, to_index, count, player)
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push_v3s16(L, p); // pos
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lua_pushstring(L, from_list.c_str()); // from_list
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lua_pushinteger(L, from_index + 1); // from_index
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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push_v3s16(L, ma.from_inv.p); // pos
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lua_pushstring(L, ma.from_list.c_str()); // from_list
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lua_pushinteger(L, ma.from_i + 1); // from_index
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lua_pushstring(L, ma.to_list.c_str()); // to_list
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lua_pushinteger(L, ma.to_i + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 7, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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// Report put items
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void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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void ScriptApiNodemeta::nodemeta_inventory_OnPut(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -183,28 +181,28 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &p))
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if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &ma.to_inv.p))
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return;
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// Call function(pos, listname, index, stack, player)
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push_v3s16(L, p); // pos
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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push_v3s16(L, ma.to_inv.p); // pos
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lua_pushstring(L, ma.to_list.c_str()); // listname
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lua_pushinteger(L, ma.to_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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// Report taken items
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void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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void ScriptApiNodemeta::nodemeta_inventory_OnTake(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -214,21 +212,21 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &p))
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if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &ma.from_inv.p))
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return;
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// Call function(pos, listname, index, stack, player)
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push_v3s16(L, p); // pos
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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push_v3s16(L, ma.from_inv.p); // pos
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lua_pushstring(L, ma.from_list.c_str()); // listname
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lua_pushinteger(L, ma.from_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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