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Run callback in IDropAction, refactor function arguments

This commit is contained in:
SmallJoker 2018-03-31 13:47:19 +02:00 committed by Loïc Blot
parent f6eff57f7c
commit 9fa547bb80
8 changed files with 220 additions and 263 deletions

View file

@ -27,10 +27,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_item.h"
// Return number of accepted items to be moved
int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
int ScriptApiNodemeta::nodemeta_inventory_AllowMove(
const MoveAction &ma, int count,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@ -39,23 +38,23 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
if (node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &p))
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &ma.to_inv.p))
return count;
// function(pos, from_list, from_index, to_list, to_index, count, player)
push_v3s16(L, p); // pos
lua_pushstring(L, from_list.c_str()); // from_list
lua_pushinteger(L, from_index + 1); // from_index
lua_pushstring(L, to_list.c_str()); // to_list
lua_pushinteger(L, to_index + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
push_v3s16(L, ma.to_inv.p); // pos
lua_pushstring(L, ma.from_list.c_str()); // from_list
lua_pushinteger(L, ma.from_i + 1); // from_index
lua_pushstring(L, ma.to_list.c_str()); // to_list
lua_pushinteger(L, ma.to_i + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 1, error_handler));
if (!lua_isnumber(L, -1))
throw LuaError("allow_metadata_inventory_move should"
@ -66,8 +65,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
}
// Return number of accepted items to be put
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@ -77,21 +76,21 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
if (node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &p))
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &ma.to_inv.p))
return stack.count;
// Call function(pos, listname, index, stack, player)
push_v3s16(L, p); // pos
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
push_v3s16(L, ma.to_inv.p); // pos
lua_pushstring(L, ma.to_list.c_str()); // listname
lua_pushinteger(L, ma.to_i + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if(!lua_isnumber(L, -1))
throw LuaError("allow_metadata_inventory_put should"
@ -102,8 +101,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
}
// Return number of accepted items to be taken
int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
int ScriptApiNodemeta::nodemeta_inventory_AllowTake(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@ -113,21 +112,21 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
if (node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &p))
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &ma.from_inv.p))
return stack.count;
// Call function(pos, listname, index, count, player)
push_v3s16(L, p); // pos
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
push_v3s16(L, ma.from_inv.p); // pos
lua_pushstring(L, ma.from_list.c_str()); // listname
lua_pushinteger(L, ma.from_i + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1))
throw LuaError("allow_metadata_inventory_take should"
@ -138,10 +137,9 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
}
// Report moved items
void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
void ScriptApiNodemeta::nodemeta_inventory_OnMove(
const MoveAction &ma, int count,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@ -150,30 +148,30 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
if (node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &p))
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &ma.from_inv.p))
return;
// function(pos, from_list, from_index, to_list, to_index, count, player)
push_v3s16(L, p); // pos
lua_pushstring(L, from_list.c_str()); // from_list
lua_pushinteger(L, from_index + 1); // from_index
lua_pushstring(L, to_list.c_str()); // to_list
lua_pushinteger(L, to_index + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
push_v3s16(L, ma.from_inv.p); // pos
lua_pushstring(L, ma.from_list.c_str()); // from_list
lua_pushinteger(L, ma.from_i + 1); // from_index
lua_pushstring(L, ma.to_list.c_str()); // to_list
lua_pushinteger(L, ma.to_i + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Report put items
void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
void ScriptApiNodemeta::nodemeta_inventory_OnPut(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@ -183,28 +181,28 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
if (node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &p))
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &ma.to_inv.p))
return;
// Call function(pos, listname, index, stack, player)
push_v3s16(L, p); // pos
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
push_v3s16(L, ma.to_inv.p); // pos
lua_pushstring(L, ma.to_list.c_str()); // listname
lua_pushinteger(L, ma.to_i + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Report taken items
void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
void ScriptApiNodemeta::nodemeta_inventory_OnTake(
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@ -214,21 +212,21 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
if (node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &p))
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &ma.from_inv.p))
return;
// Call function(pos, listname, index, stack, player)
push_v3s16(L, p); // pos
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
push_v3s16(L, ma.from_inv.p); // pos
lua_pushstring(L, ma.from_list.c_str()); // listname
lua_pushinteger(L, ma.from_i + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}