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Run callback in IDropAction, refactor function arguments
This commit is contained in:
parent
f6eff57f7c
commit
9fa547bb80
8 changed files with 220 additions and 263 deletions
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@ -26,33 +26,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Return number of accepted items to be moved
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int ScriptApiDetached::detached_inventory_AllowMove(
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const std::string &name,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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const MoveAction &ma, int count,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "allow_move"))
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if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_move"))
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return count;
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// function(inv, from_list, from_index, to_list, to_index, count, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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lua_pushstring(L, from_list.c_str()); // from_list
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lua_pushinteger(L, from_index + 1); // from_index
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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InvRef::create(L, ma.from_inv);
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lua_pushstring(L, ma.from_list.c_str()); // from_list
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lua_pushinteger(L, ma.from_i + 1); // from_index
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lua_pushstring(L, ma.to_list.c_str()); // to_list
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lua_pushinteger(L, ma.to_i + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 7, 1, error_handler));
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if(!lua_isnumber(L, -1))
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throw LuaError("allow_move should return a number. name=" + name);
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throw LuaError("allow_move should return a number. name=" + ma.from_inv.name);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@ -60,8 +56,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
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// Return number of accepted items to be put
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int ScriptApiDetached::detached_inventory_AllowPut(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -69,20 +64,18 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "allow_put"))
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if (!getDetachedInventoryCallback(ma.to_inv.name, "allow_put"))
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return stack.count; // All will be accepted
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// Call function(inv, listname, index, stack, player)
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc); // inv
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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InvRef::create(L, ma.to_inv); // inv
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lua_pushstring(L, ma.to_list.c_str()); // listname
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lua_pushinteger(L, ma.to_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 1, error_handler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_put should return a number. name=" + name);
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throw LuaError("allow_put should return a number. name=" + ma.to_inv.name);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@ -90,8 +83,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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// Return number of accepted items to be taken
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int ScriptApiDetached::detached_inventory_AllowTake(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -99,20 +91,18 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "allow_take"))
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if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_take"))
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return stack.count; // All will be accepted
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// Call function(inv, listname, index, stack, player)
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc); // inv
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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InvRef::create(L, ma.from_inv); // inv
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lua_pushstring(L, ma.from_list.c_str()); // listname
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lua_pushinteger(L, ma.from_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 1, error_handler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_take should return a number. name=" + name);
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throw LuaError("allow_take should return a number. name=" + ma.from_inv.name);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@ -120,38 +110,33 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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// Report moved items
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void ScriptApiDetached::detached_inventory_OnMove(
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const std::string &name,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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const MoveAction &ma, int count,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "on_move"))
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if (!getDetachedInventoryCallback(ma.from_inv.name, "on_move"))
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return;
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// function(inv, from_list, from_index, to_list, to_index, count, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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lua_pushstring(L, from_list.c_str()); // from_list
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lua_pushinteger(L, from_index + 1); // from_index
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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InvRef::create(L, ma.from_inv);
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lua_pushstring(L, ma.from_list.c_str()); // from_list
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lua_pushinteger(L, ma.from_i + 1); // from_index
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lua_pushstring(L, ma.to_list.c_str()); // to_list
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lua_pushinteger(L, ma.to_i + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 7, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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// Report put items
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void ScriptApiDetached::detached_inventory_OnPut(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -159,26 +144,23 @@ void ScriptApiDetached::detached_inventory_OnPut(
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "on_put"))
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if (!getDetachedInventoryCallback(ma.to_inv.name, "on_put"))
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return;
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// Call function(inv, listname, index, stack, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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InvRef::create(L, ma.to_inv);
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lua_pushstring(L, ma.to_list.c_str()); // listname
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lua_pushinteger(L, ma.to_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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// Report taken items
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void ScriptApiDetached::detached_inventory_OnTake(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -186,18 +168,16 @@ void ScriptApiDetached::detached_inventory_OnTake(
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "on_take"))
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if (!getDetachedInventoryCallback(ma.from_inv.name, "on_take"))
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return;
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// Call function(inv, listname, index, stack, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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InvRef::create(L, ma.from_inv);
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lua_pushstring(L, ma.from_list.c_str()); // listname
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lua_pushinteger(L, ma.from_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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