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Run callback in IDropAction, refactor function arguments

This commit is contained in:
SmallJoker 2018-03-31 13:47:19 +02:00 committed by Loïc Blot
parent f6eff57f7c
commit 9fa547bb80
8 changed files with 220 additions and 263 deletions

View file

@ -26,33 +26,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
const MoveAction &ma, int count,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "allow_move"))
if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_move"))
return count;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
lua_pushstring(L, from_list.c_str()); // from_list
lua_pushinteger(L, from_index + 1); // from_index
lua_pushstring(L, to_list.c_str()); // to_list
lua_pushinteger(L, to_index + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
InvRef::create(L, ma.from_inv);
lua_pushstring(L, ma.from_list.c_str()); // from_list
lua_pushinteger(L, ma.from_i + 1); // from_index
lua_pushstring(L, ma.to_list.c_str()); // to_list
lua_pushinteger(L, ma.to_i + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 1, error_handler));
if(!lua_isnumber(L, -1))
throw LuaError("allow_move should return a number. name=" + name);
throw LuaError("allow_move should return a number. name=" + ma.from_inv.name);
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
@ -60,8 +56,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
// Return number of accepted items to be put
int ScriptApiDetached::detached_inventory_AllowPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@ -69,20 +64,18 @@ int ScriptApiDetached::detached_inventory_AllowPut(
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "allow_put"))
if (!getDetachedInventoryCallback(ma.to_inv.name, "allow_put"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc); // inv
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
InvRef::create(L, ma.to_inv); // inv
lua_pushstring(L, ma.to_list.c_str()); // listname
lua_pushinteger(L, ma.to_i + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1))
throw LuaError("allow_put should return a number. name=" + name);
throw LuaError("allow_put should return a number. name=" + ma.to_inv.name);
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
@ -90,8 +83,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
// Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@ -99,20 +91,18 @@ int ScriptApiDetached::detached_inventory_AllowTake(
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "allow_take"))
if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_take"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc); // inv
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
InvRef::create(L, ma.from_inv); // inv
lua_pushstring(L, ma.from_list.c_str()); // listname
lua_pushinteger(L, ma.from_i + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1))
throw LuaError("allow_take should return a number. name=" + name);
throw LuaError("allow_take should return a number. name=" + ma.from_inv.name);
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
@ -120,38 +110,33 @@ int ScriptApiDetached::detached_inventory_AllowTake(
// Report moved items
void ScriptApiDetached::detached_inventory_OnMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
const MoveAction &ma, int count,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "on_move"))
if (!getDetachedInventoryCallback(ma.from_inv.name, "on_move"))
return;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
lua_pushstring(L, from_list.c_str()); // from_list
lua_pushinteger(L, from_index + 1); // from_index
lua_pushstring(L, to_list.c_str()); // to_list
lua_pushinteger(L, to_index + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
InvRef::create(L, ma.from_inv);
lua_pushstring(L, ma.from_list.c_str()); // from_list
lua_pushinteger(L, ma.from_i + 1); // from_index
lua_pushstring(L, ma.to_list.c_str()); // to_list
lua_pushinteger(L, ma.to_i + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Report put items
void ScriptApiDetached::detached_inventory_OnPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@ -159,26 +144,23 @@ void ScriptApiDetached::detached_inventory_OnPut(
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "on_put"))
if (!getDetachedInventoryCallback(ma.to_inv.name, "on_put"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
InvRef::create(L, ma.to_inv);
lua_pushstring(L, ma.to_list.c_str()); // listname
lua_pushinteger(L, ma.to_i + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Report taken items
void ScriptApiDetached::detached_inventory_OnTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@ -186,18 +168,16 @@ void ScriptApiDetached::detached_inventory_OnTake(
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "on_take"))
if (!getDetachedInventoryCallback(ma.from_inv.name, "on_take"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
InvRef::create(L, ma.from_inv);
lua_pushstring(L, ma.from_list.c_str()); // listname
lua_pushinteger(L, ma.from_i + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}