1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Reworked texture, material, mineral and whatever handling

This commit is contained in:
Perttu Ahola 2011-01-26 00:41:06 +02:00
parent 035345f13d
commit 9f882bf74d
27 changed files with 952 additions and 1324 deletions

View file

@ -21,61 +21,197 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h"
#include "porting.h"
#include <string>
#include "mineral.h"
/*
Face directions:
0: up
1: down
2: right
3: left
4: back
5: front
*/
u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
ContentFeatures::~ContentFeatures()
{
{TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE},
{TILE_GRASS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
//{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
{TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE},
{TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE},
{TILE_TREE_TOP,TILE_TREE_TOP,TILE_TREE,TILE_TREE,TILE_TREE,TILE_TREE},
{TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES},
{TILE_GRASS_FOOTSTEPS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
{TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE},
{TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD},
{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER}, // ocean
{TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD},
{TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE},
{TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD},
};
if(translate_to)
delete translate_to;
}
std::string g_content_inventory_texture_strings[USEFUL_CONTENT_COUNT];
// Pointers to c_str()s of the above
struct ContentFeatures g_content_features[256];
void init_mapnode()
{
u8 i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
f = &g_content_features[i];
f->setAllTextures("stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS;
f = &g_content_features[i];
//f->setAllTextures("mud.png[[mod:sidegrass");
f->setAllTextures("mud.png[[mod:blitname:grass_side.png");
f->setTexture(0, "grass.png");
f->setTexture(1, "mud.png");
f->setInventoryImage("grass.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
//f->setAllTextures("mud.png[[mod:sidegrass");
f->setAllTextures("mud.png[[mod:blitname:grass_side.png");
f->setTexture(0, "grass_footsteps.png");
f->setTexture(1, "mud.png");
f->setInventoryImage("grass_footsteps.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_MUD;
f = &g_content_features[i];
f->setAllTextures("mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_SAND;
f = &g_content_features[i];
f->setAllTextures("mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_TREE;
f = &g_content_features[i];
f->setAllTextures("tree.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_LEAVES;
f = &g_content_features[i];
f->setAllTextures("leaves.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_COALSTONE;
f = &g_content_features[i];
f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
/*f->setAllTextures("coalstone.png");
f->is_ground_content = true;*/
i = CONTENT_WOOD;
f = &g_content_features[i];
f->setAllTextures("wood.png");
f->is_ground_content = true;
i = CONTENT_MESE;
f = &g_content_features[i];
f->setAllTextures("mese.png");
f->is_ground_content = true;
i = CONTENT_CLOUD;
f = &g_content_features[i];
f->setAllTextures("cloud.png");
f->is_ground_content = true;
i = CONTENT_AIR;
f = &g_content_features[i];
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
i = CONTENT_WATER;
f = &g_content_features[i];
f->setInventoryImage("water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // Drawn separately, makes no faces
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_FLOWING;
i = CONTENT_WATERSOURCE;
f = &g_content_features[i];
f->setTexture(0, "water.png", WATER_ALPHA);
f->setInventoryImage("water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 1;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_SOURCE;
i = CONTENT_TORCH;
f = &g_content_features[i];
f->setInventoryImage("torch_on_floor.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
}
TileSpec MapNode::getTile(v3s16 dir)
{
TileSpec spec;
s32 dir_i = -1;
if(dir == v3s16(0,1,0))
dir_i = 0;
else if(dir == v3s16(0,-1,0))
dir_i = 1;
else if(dir == v3s16(1,0,0))
dir_i = 2;
else if(dir == v3s16(-1,0,0))
dir_i = 3;
else if(dir == v3s16(0,0,1))
dir_i = 4;
else if(dir == v3s16(0,0,-1))
dir_i = 5;
if(dir_i == -1)
// Non-directional
spec = content_features(d).tiles[0];
else
spec = content_features(d).tiles[dir_i];
if(content_features(d).param_type == CPT_MINERAL)
{
u8 mineral = param & 0x1f;
const char *ts = mineral_block_texture(mineral);
if(ts[0] != 0)
{
spec.name += "[[mod:blitname:";
spec.name += ts;
}
}
return spec;
}
u8 MapNode::getMineral()
{
if(content_features(d).param_type == CPT_MINERAL)
{
return param & 0x1f;
}
return MINERAL_NONE;
}
// Pointers to c_str()s g_content_features[i].inventory_image_path
const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
const char * g_content_inventory_texture_paths_base[USEFUL_CONTENT_COUNT] =
{
"stone.png",
"grass.png",
"water.png",
"torch_on_floor.png",
"tree_top.png",
"leaves.png",
"grass_footsteps.png",
"mese.png",
"mud.png",
"water.png", //ocean
"cloud.png",
"coalstone.png",
"wood.png",
};
void init_content_inventory_texture_paths()
{
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
{
g_content_inventory_texture_strings[i] = porting::getDataPath(g_content_inventory_texture_paths_base[i]);
g_content_inventory_texture_paths[i] = g_content_inventory_texture_strings[i].c_str();
g_content_inventory_texture_paths[i] =
g_content_features[i].inventory_image_path.c_str();
}
}