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Reworked texture, material, mineral and whatever handling
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parent
035345f13d
commit
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27 changed files with 952 additions and 1324 deletions
228
src/mapnode.cpp
228
src/mapnode.cpp
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@ -21,61 +21,197 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tile.h"
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#include "porting.h"
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#include <string>
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#include "mineral.h"
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/*
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Face directions:
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0: up
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1: down
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2: right
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3: left
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4: back
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5: front
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*/
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u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
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ContentFeatures::~ContentFeatures()
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{
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{TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE},
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{TILE_GRASS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
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//{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
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{TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE},
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{TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE},
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{TILE_TREE_TOP,TILE_TREE_TOP,TILE_TREE,TILE_TREE,TILE_TREE,TILE_TREE},
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{TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES},
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{TILE_GRASS_FOOTSTEPS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
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{TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE},
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{TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD},
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{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER}, // ocean
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{TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD},
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{TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE},
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{TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD},
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};
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if(translate_to)
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delete translate_to;
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}
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std::string g_content_inventory_texture_strings[USEFUL_CONTENT_COUNT];
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// Pointers to c_str()s of the above
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struct ContentFeatures g_content_features[256];
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void init_mapnode()
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{
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u8 i;
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ContentFeatures *f = NULL;
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i = CONTENT_STONE;
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f = &g_content_features[i];
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f->setAllTextures("stone.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_GRASS;
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f = &g_content_features[i];
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//f->setAllTextures("mud.png[[mod:sidegrass");
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f->setAllTextures("mud.png[[mod:blitname:grass_side.png");
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f->setTexture(0, "grass.png");
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f->setTexture(1, "mud.png");
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f->setInventoryImage("grass.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_GRASS_FOOTSTEPS;
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f = &g_content_features[i];
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//f->setAllTextures("mud.png[[mod:sidegrass");
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f->setAllTextures("mud.png[[mod:blitname:grass_side.png");
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f->setTexture(0, "grass_footsteps.png");
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f->setTexture(1, "mud.png");
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f->setInventoryImage("grass_footsteps.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_MUD;
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f = &g_content_features[i];
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f->setAllTextures("mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_SAND;
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f = &g_content_features[i];
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f->setAllTextures("mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_TREE;
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f = &g_content_features[i];
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f->setAllTextures("tree.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_LEAVES;
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f = &g_content_features[i];
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f->setAllTextures("leaves.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_COALSTONE;
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f = &g_content_features[i];
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f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
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/*f->setAllTextures("coalstone.png");
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f->is_ground_content = true;*/
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i = CONTENT_WOOD;
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f = &g_content_features[i];
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f->setAllTextures("wood.png");
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f->is_ground_content = true;
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i = CONTENT_MESE;
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f = &g_content_features[i];
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f->setAllTextures("mese.png");
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f->is_ground_content = true;
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i = CONTENT_CLOUD;
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f = &g_content_features[i];
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f->setAllTextures("cloud.png");
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f->is_ground_content = true;
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i = CONTENT_AIR;
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f = &g_content_features[i];
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->solidness = 0;
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f->walkable = false;
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f->pointable = false;
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f->diggable = false;
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f->buildable_to = true;
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i = CONTENT_WATER;
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f = &g_content_features[i];
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f->setInventoryImage("water.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 0; // Drawn separately, makes no faces
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f->walkable = false;
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f->pointable = false;
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f->diggable = false;
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f->buildable_to = true;
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f->liquid_type = LIQUID_FLOWING;
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i = CONTENT_WATERSOURCE;
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f = &g_content_features[i];
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f->setTexture(0, "water.png", WATER_ALPHA);
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f->setInventoryImage("water.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 1;
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f->walkable = false;
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f->pointable = false;
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f->diggable = false;
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f->buildable_to = true;
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f->liquid_type = LIQUID_SOURCE;
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i = CONTENT_TORCH;
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f = &g_content_features[i];
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f->setInventoryImage("torch_on_floor.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->wall_mounted = true;
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}
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TileSpec MapNode::getTile(v3s16 dir)
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{
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TileSpec spec;
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s32 dir_i = -1;
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if(dir == v3s16(0,1,0))
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dir_i = 0;
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else if(dir == v3s16(0,-1,0))
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dir_i = 1;
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else if(dir == v3s16(1,0,0))
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dir_i = 2;
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else if(dir == v3s16(-1,0,0))
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dir_i = 3;
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else if(dir == v3s16(0,0,1))
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dir_i = 4;
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else if(dir == v3s16(0,0,-1))
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dir_i = 5;
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if(dir_i == -1)
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// Non-directional
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spec = content_features(d).tiles[0];
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else
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spec = content_features(d).tiles[dir_i];
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if(content_features(d).param_type == CPT_MINERAL)
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{
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u8 mineral = param & 0x1f;
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const char *ts = mineral_block_texture(mineral);
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if(ts[0] != 0)
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{
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spec.name += "[[mod:blitname:";
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spec.name += ts;
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}
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}
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return spec;
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}
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u8 MapNode::getMineral()
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{
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if(content_features(d).param_type == CPT_MINERAL)
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{
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return param & 0x1f;
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}
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return MINERAL_NONE;
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}
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// Pointers to c_str()s g_content_features[i].inventory_image_path
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const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
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const char * g_content_inventory_texture_paths_base[USEFUL_CONTENT_COUNT] =
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{
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"stone.png",
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"grass.png",
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"water.png",
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"torch_on_floor.png",
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"tree_top.png",
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"leaves.png",
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"grass_footsteps.png",
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"mese.png",
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"mud.png",
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"water.png", //ocean
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"cloud.png",
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"coalstone.png",
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"wood.png",
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};
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void init_content_inventory_texture_paths()
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{
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for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
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{
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g_content_inventory_texture_strings[i] = porting::getDataPath(g_content_inventory_texture_paths_base[i]);
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g_content_inventory_texture_paths[i] = g_content_inventory_texture_strings[i].c_str();
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g_content_inventory_texture_paths[i] =
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g_content_features[i].inventory_image_path.c_str();
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}
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}
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