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modified the build system of lua to a more minimal one
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6 changed files with 56 additions and 168 deletions
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@ -252,6 +252,14 @@ Doing now (most important at the top):
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# maybe done
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* not done
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=== Next
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* Continue making the scripting system:
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* Rip up everything unnecessary from the lua build system
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* Make updateNodeMesh for a less verbose mesh update on add/removenode
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* Switch to using a safe way for the self and env pointers
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* Make some global environment hooks, like node placed and general
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on_step()
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=== Fixmes
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* Check the fixmes in the list above
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* Make server find the spawning place from the real map data, not from
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