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Better UX when touch events aren't supported by Irrlicht device (#15288)
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24704b01d9
commit
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10 changed files with 50 additions and 4 deletions
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@ -1205,6 +1205,17 @@ bool CIrrDeviceLinux::isWindowMaximized() const
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return WindowMaximized;
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}
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//! Checks if the Irrlicht device supports touch events.
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bool CIrrDeviceLinux::supportsTouchEvents() const
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{
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#if defined(_IRR_LINUX_X11_XINPUT2_)
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return true;
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#else
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return false;
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#endif
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}
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//! returns color format of the window.
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video::ECOLOR_FORMAT CIrrDeviceLinux::getColorFormat() const
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{
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@ -66,6 +66,9 @@ public:
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//! returns last state from maximizeWindow() and restoreWindow()
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bool isWindowMaximized() const override;
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//! Checks if the Irrlicht device supports touch events.
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bool supportsTouchEvents() const override;
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//! returns color format of the window.
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video::ECOLOR_FORMAT getColorFormat() const override;
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@ -1293,6 +1293,12 @@ bool CIrrDeviceSDL::isWindowVisible() const
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return !IsInBackground;
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}
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//! Checks if the Irrlicht device supports touch events.
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bool CIrrDeviceSDL::supportsTouchEvents() const
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{
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return true;
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}
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//! returns if window is active. if not, nothing need to be drawn
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bool CIrrDeviceSDL::isWindowActive() const
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{
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@ -93,6 +93,9 @@ public:
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//! Checks if the window could possibly be visible.
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bool isWindowVisible() const override;
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//! Checks if the Irrlicht device supports touch events.
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bool supportsTouchEvents() const override;
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//! Get the position of this window on screen
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core::position2di getWindowPosition() override;
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