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Better UX when touch events aren't supported by Irrlicht device (#15288)
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10 changed files with 50 additions and 4 deletions
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@ -193,6 +193,11 @@ public:
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/** If this returns false, you should not do any rendering. */
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virtual bool isWindowVisible() const { return true; };
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//! Checks if the Irrlicht device supports touch events.
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/** Intentionally doesn't check whether a touch input device is available
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or similar. */
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virtual bool supportsTouchEvents() const { return false; }
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//! Get the current color format of the window
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/** \return Color format of the window. */
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virtual video::ECOLOR_FORMAT getColorFormat() const = 0;
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