mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Add check_mod_configuration to main menu
This commit is contained in:
parent
06de82fd86
commit
9f41b4f72d
11 changed files with 277 additions and 13 deletions
|
@ -38,7 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "client/client.h"
|
||||
#include "client/renderingengine.h"
|
||||
#include "network/networkprotocol.h"
|
||||
|
||||
#include "content/mod_configuration.h"
|
||||
|
||||
/******************************************************************************/
|
||||
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
|
||||
|
@ -409,6 +409,100 @@ int ModApiMainMenu::l_get_content_info(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_check_mod_configuration(lua_State *L)
|
||||
{
|
||||
std::string worldpath = luaL_checkstring(L, 1);
|
||||
|
||||
ModConfiguration modmgr;
|
||||
|
||||
// Add all game mods
|
||||
SubgameSpec gamespec = findWorldSubgame(worldpath);
|
||||
modmgr.addGameMods(gamespec);
|
||||
modmgr.addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
|
||||
|
||||
// Add user-configured mods
|
||||
std::vector<ModSpec> modSpecs;
|
||||
|
||||
luaL_checktype(L, 2, LUA_TTABLE);
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 2)) {
|
||||
// Ignore non-string keys
|
||||
if (lua_type(L, -2) != LUA_TSTRING) {
|
||||
throw LuaError(
|
||||
"Unexpected non-string key in table passed to "
|
||||
"core.check_mod_configuration");
|
||||
}
|
||||
|
||||
std::string modpath = luaL_checkstring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
std::string virtual_path = lua_tostring(L, -1);
|
||||
|
||||
modSpecs.emplace_back();
|
||||
ModSpec &spec = modSpecs.back();
|
||||
spec.name = fs::GetFilenameFromPath(modpath.c_str());
|
||||
spec.path = modpath;
|
||||
spec.virtual_path = virtual_path;
|
||||
if (!parseModContents(spec)) {
|
||||
throw LuaError("Not a mod!");
|
||||
}
|
||||
}
|
||||
|
||||
modmgr.addMods(modSpecs);
|
||||
try {
|
||||
modmgr.checkConflictsAndDeps();
|
||||
} catch (const ModError &err) {
|
||||
errorstream << err.what() << std::endl;
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
lua_pushboolean(L, false);
|
||||
lua_setfield(L, -2, "is_consistent");
|
||||
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, -2, "unsatisfied_mods");
|
||||
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, -2, "satisfied_mods");
|
||||
|
||||
lua_pushstring(L, err.what());
|
||||
lua_setfield(L, -2, "error_message");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
lua_pushboolean(L, modmgr.isConsistent());
|
||||
lua_setfield(L, -2, "is_consistent");
|
||||
|
||||
lua_newtable(L);
|
||||
int top = lua_gettop(L);
|
||||
unsigned int index = 1;
|
||||
for (const auto &spec : modmgr.getUnsatisfiedMods()) {
|
||||
lua_pushnumber(L, index);
|
||||
push_mod_spec(L, spec, true);
|
||||
lua_settable(L, top);
|
||||
index++;
|
||||
}
|
||||
|
||||
lua_setfield(L, -2, "unsatisfied_mods");
|
||||
|
||||
lua_newtable(L);
|
||||
top = lua_gettop(L);
|
||||
index = 1;
|
||||
for (const auto &spec : modmgr.getMods()) {
|
||||
lua_pushnumber(L, index);
|
||||
push_mod_spec(L, spec, false);
|
||||
lua_settable(L, top);
|
||||
index++;
|
||||
}
|
||||
lua_setfield(L, -2, "satisfied_mods");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_show_keys_menu(lua_State *L)
|
||||
{
|
||||
|
@ -921,6 +1015,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
|
|||
API_FCT(get_worlds);
|
||||
API_FCT(get_games);
|
||||
API_FCT(get_content_info);
|
||||
API_FCT(check_mod_configuration);
|
||||
API_FCT(start);
|
||||
API_FCT(close);
|
||||
API_FCT(show_keys_menu);
|
||||
|
|
|
@ -82,6 +82,8 @@ private:
|
|||
|
||||
static int l_get_content_info(lua_State *L);
|
||||
|
||||
static int l_check_mod_configuration(lua_State *L);
|
||||
|
||||
//gui
|
||||
|
||||
static int l_show_keys_menu(lua_State *L);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue