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Add check_mod_configuration to main menu
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parent
06de82fd86
commit
9f41b4f72d
11 changed files with 277 additions and 13 deletions
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@ -61,12 +61,68 @@ local function init_data(data)
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data.list:set_sortmode("alphabetic")
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end
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-- Returns errors errors and a list of all enabled mods (inc. game and world mods)
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--
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-- `with_errors` is a table from mod virtual path to `{ type = "error" | "warning" }`.
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-- `enabled_mods_by_name` is a table from mod virtual path to `true`.
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--
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-- @param world_path Path to the world
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-- @param all_mods List of mods, with `enabled` property.
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-- @returns with_errors, enabled_mods_by_name
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local function check_mod_configuration(world_path, all_mods)
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-- Build up lookup tables for enabled mods and all mods by vpath
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local enabled_mod_paths = {}
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local all_mods_by_vpath = {}
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for _, mod in ipairs(all_mods) do
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if mod.type == "mod" then
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all_mods_by_vpath[mod.virtual_path] = mod
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end
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if mod.enabled then
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enabled_mod_paths[mod.virtual_path] = mod.path
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end
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end
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-- Use the engine's mod configuration code to resolve dependencies and return any errors
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local config_status = core.check_mod_configuration(world_path, enabled_mod_paths)
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-- Build the list of enabled mod virtual paths
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local enabled_mods_by_name = {}
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for _, mod in ipairs(config_status.satisfied_mods) do
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assert(mod.virtual_path ~= "")
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enabled_mods_by_name[mod.name] = all_mods_by_vpath[mod.virtual_path] or mod
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end
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for _, mod in ipairs(config_status.unsatisfied_mods) do
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assert(mod.virtual_path ~= "")
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enabled_mods_by_name[mod.name] = all_mods_by_vpath[mod.virtual_path] or mod
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end
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-- Build the table of errors
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local with_error = {}
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for _, mod in ipairs(config_status.unsatisfied_mods) do
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local error = { type = "warning" }
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with_error[mod.virtual_path] = error
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for _, depname in ipairs(mod.unsatisfied_depends) do
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if not enabled_mods_by_name[depname] then
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error.type = "error"
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break
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end
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end
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end
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return with_error, enabled_mods_by_name
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end
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local function get_formspec(data)
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if not data.list then
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init_data(data)
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end
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local mod = data.list:get_list()[data.selected_mod] or {name = ""}
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local all_mods = data.list:get_list()
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local with_error, enabled_mods_by_name = check_mod_configuration(data.worldspec.path, all_mods)
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local mod = all_mods[data.selected_mod] or {name = ""}
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local retval =
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"size[11.5,7.5,true]" ..
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@ -87,6 +143,29 @@ local function get_formspec(data)
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"textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
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else
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local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
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-- Add error messages to dep lists
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if mod.enabled or mod.is_game_content then
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for i, dep_name in ipairs(hard_deps) do
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local dep = enabled_mods_by_name[dep_name]
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if not dep then
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hard_deps[i] = mt_color_red .. dep_name .. " " .. fgettext("(Unsatisfied)")
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elseif with_error[dep.virtual_path] then
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hard_deps[i] = mt_color_orange .. dep_name .. " " .. fgettext("(Enabled, has error)")
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else
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hard_deps[i] = mt_color_green .. dep_name
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end
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end
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for i, dep_name in ipairs(soft_deps) do
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local dep = enabled_mods_by_name[dep_name]
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if dep and with_error[dep.virtual_path] then
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soft_deps[i] = mt_color_orange .. dep_name .. " " .. fgettext("(Enabled, has error)")
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elseif dep then
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soft_deps[i] = mt_color_green .. dep_name
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end
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end
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end
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local hard_deps_str = table.concat(hard_deps, ",")
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local soft_deps_str = table.concat(soft_deps, ",")
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@ -138,7 +217,6 @@ local function get_formspec(data)
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if mod.name ~= "" and not mod.is_game_content then
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if mod.is_modpack then
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if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
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retval = retval ..
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"button[5.5,0.125;3,0.5;btn_mp_disable;" ..
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@ -167,9 +245,12 @@ local function get_formspec(data)
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local use_technical_names = core.settings:get_bool("show_technical_names")
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return retval ..
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"tablecolumns[color;tree;text]" ..
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"tablecolumns[color;tree;image,align=inline,width=1.5,0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") ..
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",1=" .. core.formspec_escape(defaulttexturedir .. "checkbox_16_white.png") ..
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",2=" .. core.formspec_escape(defaulttexturedir .. "error_icon_orange.png") ..
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",3=" .. core.formspec_escape(defaulttexturedir .. "error_icon_red.png") .. ";text]" ..
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"table[5.5,0.75;5.75,6;world_config_modlist;" ..
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pkgmgr.render_packagelist(data.list, use_technical_names) .. ";" .. data.selected_mod .."]"
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pkgmgr.render_packagelist(data.list, use_technical_names, with_error) .. ";" .. data.selected_mod .."]"
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end
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local function handle_buttons(this, fields)
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@ -21,6 +21,7 @@ mt_color_lightblue = "#99CCFF"
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mt_color_green = "#72FF63"
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mt_color_dark_green = "#25C191"
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mt_color_orange = "#FF8800"
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mt_color_red = "#FF3300"
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local menupath = core.get_mainmenu_path()
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local basepath = core.get_builtin_path()
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@ -337,7 +337,7 @@ function pkgmgr.identify_modname(modpath,filename)
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return nil
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end
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--------------------------------------------------------------------------------
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function pkgmgr.render_packagelist(render_list, use_technical_names)
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function pkgmgr.render_packagelist(render_list, use_technical_names, with_error)
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if not render_list then
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if not pkgmgr.global_mods then
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pkgmgr.refresh_globals()
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@ -349,24 +349,59 @@ function pkgmgr.render_packagelist(render_list, use_technical_names)
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local retval = {}
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for i, v in ipairs(list) do
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local color = ""
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local icon = 0
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local error = with_error and with_error[v.virtual_path]
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local function update_error(val)
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if val and (not error or (error.type == "warning" and val.type == "error")) then
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error = val
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end
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end
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if v.is_modpack then
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local rawlist = render_list:get_raw_list()
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color = mt_color_dark_green
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for j = 1, #rawlist, 1 do
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if rawlist[j].modpack == list[i].name and
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not rawlist[j].enabled then
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-- Modpack not entirely enabled so showing as grey
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color = mt_color_grey
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break
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for j = 1, #rawlist do
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if rawlist[j].modpack == list[i].name then
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if with_error then
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update_error(with_error[rawlist[j].virtual_path])
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end
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if rawlist[j].enabled then
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icon = 1
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else
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-- Modpack not entirely enabled so showing as grey
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color = mt_color_grey
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end
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end
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end
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elseif v.is_game_content or v.type == "game" then
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icon = 1
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color = mt_color_blue
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local rawlist = render_list:get_raw_list()
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if v.type == "game" and with_error then
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for j = 1, #rawlist do
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if rawlist[j].is_game_content then
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update_error(with_error[rawlist[j].virtual_path])
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end
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end
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end
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elseif v.enabled or v.type == "txp" then
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icon = 1
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color = mt_color_green
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end
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if error then
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if error.type == "warning" then
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color = mt_color_orange
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icon = 2
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else
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color = mt_color_red
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icon = 3
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end
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end
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retval[#retval + 1] = color
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if v.modpack ~= nil or v.loc == "game" then
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retval[#retval + 1] = "1"
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@ -374,6 +409,10 @@ function pkgmgr.render_packagelist(render_list, use_technical_names)
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retval[#retval + 1] = "0"
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end
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if with_error then
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retval[#retval + 1] = icon
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end
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if use_technical_names then
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retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
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else
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@ -503,7 +542,7 @@ function pkgmgr.enable_mod(this, toset)
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if not mod_to_enable then
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core.log("warning", "Mod dependency \"" .. name ..
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"\" not found!")
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else
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elseif not mod_to_enable.is_game_content then
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if not mod_to_enable.enabled then
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mod_to_enable.enabled = true
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toggled_mods[#toggled_mods+1] = mod_to_enable.name
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