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[CSM] Add function to get player names in range (#5435)
* [CSM] Add function to get currently connected player names
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parent
c4b98deb61
commit
9efc5da0fb
4 changed files with 33 additions and 2 deletions
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@ -69,6 +69,22 @@ int ModApiClient::l_display_chat_message(lua_State *L)
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return 1;
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}
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// get_player_names()
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int ModApiClient::l_get_player_names(lua_State *L)
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{
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const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
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lua_createtable(L, plist.size(), 0);
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int newTable = lua_gettop(L);
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int index = 1;
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std::list<std::string>::const_iterator iter;
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for (iter = plist.begin(); iter != plist.end(); iter++) {
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lua_pushstring(L, (*iter).c_str());
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lua_rawseti(L, newTable, index);
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index++;
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}
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return 1;
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}
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// show_formspec(formspec)
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int ModApiClient::l_show_formspec(lua_State *L)
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{
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@ -154,6 +170,7 @@ void ModApiClient::Initialize(lua_State *L, int top)
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{
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API_FCT(get_current_modname);
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API_FCT(display_chat_message);
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API_FCT(get_player_names);
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API_FCT(set_last_run_mod);
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API_FCT(get_last_run_mod);
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API_FCT(show_formspec);
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@ -31,6 +31,9 @@ private:
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// display_chat_message(message)
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static int l_display_chat_message(lua_State *L);
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// get_player_names()
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static int l_get_player_names(lua_State *L);
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// show_formspec(name, fornspec)
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static int l_show_formspec(lua_State *L);
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