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[CSM] Add function to get player names in range (#5435)

* [CSM] Add function to get currently connected player names
This commit is contained in:
bigfoot547 2017-03-22 15:13:03 -05:00 committed by Loïc Blot
parent c4b98deb61
commit 9efc5da0fb
4 changed files with 33 additions and 2 deletions

View file

@ -69,6 +69,22 @@ int ModApiClient::l_display_chat_message(lua_State *L)
return 1;
}
// get_player_names()
int ModApiClient::l_get_player_names(lua_State *L)
{
const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
lua_createtable(L, plist.size(), 0);
int newTable = lua_gettop(L);
int index = 1;
std::list<std::string>::const_iterator iter;
for (iter = plist.begin(); iter != plist.end(); iter++) {
lua_pushstring(L, (*iter).c_str());
lua_rawseti(L, newTable, index);
index++;
}
return 1;
}
// show_formspec(formspec)
int ModApiClient::l_show_formspec(lua_State *L)
{
@ -154,6 +170,7 @@ void ModApiClient::Initialize(lua_State *L, int top)
{
API_FCT(get_current_modname);
API_FCT(display_chat_message);
API_FCT(get_player_names);
API_FCT(set_last_run_mod);
API_FCT(get_last_run_mod);
API_FCT(show_formspec);

View file

@ -31,6 +31,9 @@ private:
// display_chat_message(message)
static int l_display_chat_message(lua_State *L);
// get_player_names()
static int l_get_player_names(lua_State *L);
// show_formspec(name, fornspec)
static int l_show_formspec(lua_State *L);