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Add option to give every object a nametag

or change the nametag text of players
This commit is contained in:
BlockMen 2015-11-20 23:46:33 +01:00
parent 19f73e4efc
commit 9eee3c3f46
9 changed files with 111 additions and 95 deletions

View file

@ -767,6 +767,59 @@ int ObjectRef::l_is_player(lua_State *L)
return 1;
}
// set_nametag_attributes(self, attributes)
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
ObjectProperties *prop = co->accessObjectProperties();
if (!prop)
return 0;
lua_getfield(L, 2, "color");
if (!lua_isnil(L, -1)) {
video::SColor color = prop->nametag_color;
read_color(L, -1, &color);
prop->nametag_color = color;
}
lua_pop(L, 1);
std::string nametag = getstringfield_default(L, 2, "text", "");
if (nametag != "")
prop->nametag = nametag;
co->notifyObjectPropertiesModified();
lua_pushboolean(L, true);
return 1;
}
// get_nametag_attributes(self)
int ObjectRef::l_get_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
ObjectProperties *prop = co->accessObjectProperties();
if (!prop)
return 0;
video::SColor color = prop->nametag_color;
lua_newtable(L);
push_ARGB8(L, color);
lua_setfield(L, -2, "color");
lua_pushstring(L, prop->nametag.c_str());
lua_setfield(L, -2, "text");
return 1;
}
/* LuaEntitySAO-only */
// setvelocity(self, {x=num, y=num, z=num})
@ -1593,45 +1646,6 @@ int ObjectRef::l_get_day_night_ratio(lua_State *L)
return 1;
}
// set_nametag_attributes(self, attributes)
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO *playersao = getplayersao(ref);
if (playersao == NULL)
return 0;
lua_getfield(L, 2, "color");
if (!lua_isnil(L, -1)) {
video::SColor color = playersao->getNametagColor();
if (!read_color(L, -1, &color))
return 0;
playersao->setNametagColor(color);
}
lua_pushboolean(L, true);
return 1;
}
// get_nametag_attributes(self)
int ObjectRef::l_get_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO *playersao = getplayersao(ref);
if (playersao == NULL)
return 0;
video::SColor color = playersao->getNametagColor();
lua_newtable(L);
push_ARGB8(L, color);
lua_setfield(L, -2, "color");
return 1;
}
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{
@ -1719,6 +1733,8 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, set_detach),
luamethod(ObjectRef, set_properties),
luamethod(ObjectRef, get_properties),
luamethod(ObjectRef, set_nametag_attributes),
luamethod(ObjectRef, get_nametag_attributes),
// LuaEntitySAO-only
luamethod(ObjectRef, setvelocity),
luamethod(ObjectRef, getvelocity),
@ -1768,7 +1784,5 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_local_animation),
luamethod(ObjectRef, set_eye_offset),
luamethod(ObjectRef, get_eye_offset),
luamethod(ObjectRef, set_nametag_attributes),
luamethod(ObjectRef, get_nametag_attributes),
{0,0}
};