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Add option to give every object a nametag

or change the nametag text of players
This commit is contained in:
BlockMen 2015-11-20 23:46:33 +01:00
parent 19f73e4efc
commit 9eee3c3f46
9 changed files with 111 additions and 95 deletions

View file

@ -43,7 +43,9 @@ ObjectProperties::ObjectProperties():
stepheight(0),
automatic_face_movement_dir(false),
automatic_face_movement_dir_offset(0.0),
backface_culling(true)
backface_culling(true),
nametag(""),
nametag_color(255, 255, 255, 255)
{
textures.push_back("unknown_object.png");
colors.push_back(video::SColor(255,255,255,255));
@ -76,6 +78,9 @@ std::string ObjectProperties::dump()
os<<", makes_footstep_sound="<<makes_footstep_sound;
os<<", automatic_rotate="<<automatic_rotate;
os<<", backface_culling="<<backface_culling;
os << ", nametag=" << nametag;
os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
return os.str();
}
@ -109,6 +114,8 @@ void ObjectProperties::serialize(std::ostream &os) const
writeU8(os, automatic_face_movement_dir);
writeF1000(os, automatic_face_movement_dir_offset);
writeU8(os, backface_culling);
os << serializeString(nametag);
writeARGB8(os, nametag_color);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
@ -146,6 +153,8 @@ void ObjectProperties::deSerialize(std::istream &is)
automatic_face_movement_dir = readU8(is);
automatic_face_movement_dir_offset = readF1000(is);
backface_culling = readU8(is);
nametag = deSerializeString(is);
nametag_color = readARGB8(is);
}catch(SerializationError &e){}
}
else