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Add option to give every object a nametag

or change the nametag text of players
This commit is contained in:
BlockMen 2015-11-20 23:46:33 +01:00
parent 19f73e4efc
commit 9eee3c3f46
9 changed files with 111 additions and 95 deletions

View file

@ -757,8 +757,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_bone_position_sent(false),
m_attachment_parent_id(0),
m_attachment_sent(false),
m_nametag_color(video::SColor(255, 255, 255, 255)),
m_nametag_sent(false),
// public
m_physics_override_speed(1),
m_physics_override_jump(1),
@ -857,7 +855,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
m_physics_override_sneak_glitch)); // 5
os << serializeLongString(gob_cmd_update_nametag_attributes(m_nametag_color)); // 6
os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
}
else
{
@ -1012,14 +1010,6 @@ void PlayerSAO::step(float dtime, bool send_recommended)
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
}
if (m_nametag_sent == false) {
m_nametag_sent = true;
std::string str = gob_cmd_update_nametag_attributes(m_nametag_color);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
}
}
void PlayerSAO::setBasePosition(const v3f &position)
@ -1270,17 +1260,6 @@ void PlayerSAO::notifyObjectPropertiesModified()
m_properties_sent = false;
}
void PlayerSAO::setNametagColor(video::SColor color)
{
m_nametag_color = color;
m_nametag_sent = false;
}
video::SColor PlayerSAO::getNametagColor()
{
return m_nametag_color;
}
Inventory* PlayerSAO::getInventory()
{
return m_inventory;
@ -1396,4 +1375,3 @@ bool PlayerSAO::getCollisionBox(aabb3f *toset) {
bool PlayerSAO::collideWithObjects(){
return true;
}