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ObjectProperties
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11 changed files with 175 additions and 186 deletions
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@ -21,37 +21,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "utility.h"
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#include <sstream>
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std::string gob_cmd_set_properties(
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s16 hp_max,
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bool physical,
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float weight,
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core::aabbox3d<f32> collisionbox,
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std::string visual,
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v2f visual_size,
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core::array<std::string> textures,
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v2s16 spritediv,
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bool is_visible,
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bool makes_footstep_sound
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){
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std::string gob_cmd_set_properties(const ObjectProperties &prop)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_SET_PROPERTIES);
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writeS16(os, hp_max);
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writeU8(os, physical);
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writeF1000(os, weight);
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writeV3F1000(os, collisionbox.MinEdge);
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writeV3F1000(os, collisionbox.MaxEdge);
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os<<serializeString(visual);
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writeV2F1000(os, visual_size);
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writeU16(os, textures.size());
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for(u32 i=0; i<textures.size(); i++){
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os<<serializeString(textures[i]);
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writeS16(os, prop.hp_max);
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writeU8(os, prop.physical);
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writeF1000(os, prop.weight);
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writeV3F1000(os, prop.collisionbox.MinEdge);
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writeV3F1000(os, prop.collisionbox.MaxEdge);
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os<<serializeString(prop.visual);
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writeV2F1000(os, prop.visual_size);
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writeU16(os, prop.textures.size());
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for(u32 i=0; i<prop.textures.size(); i++){
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os<<serializeString(prop.textures[i]);
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}
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writeV2S16(os, spritediv);
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writeU8(os, is_visible);
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writeU8(os, makes_footstep_sound);
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writeV2S16(os, prop.spritediv);
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writeV2S16(os, prop.initial_sprite_basepos);
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writeU8(os, prop.is_visible);
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writeU8(os, prop.makes_footstep_sound);
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return os.str();
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}
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ObjectProperties gob_read_set_properties(std::istream &is)
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{
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ObjectProperties prop;
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prop.hp_max = readS16(is);
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prop.physical = readU8(is);
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prop.weight = readF1000(is);
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prop.collisionbox.MinEdge = readV3F1000(is);
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prop.collisionbox.MaxEdge = readV3F1000(is);
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prop.visual = deSerializeString(is);
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prop.visual_size = readV2F1000(is);
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prop.textures.clear();
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u32 texture_count = readU16(is);
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for(u32 i=0; i<texture_count; i++){
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prop.textures.push_back(deSerializeString(is));
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}
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prop.spritediv = readV2S16(is);
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prop.initial_sprite_basepos = readV2S16(is);
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prop.is_visible = readU8(is);
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prop.makes_footstep_sound = readU8(is);
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return prop;
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}
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std::string gob_cmd_update_position(
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v3f position,
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v3f velocity,
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