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Add object reference to Lua on_place/dig/punchnode parameters

This commit is contained in:
Perttu Ahola 2011-11-25 19:49:20 +02:00
parent ae9f183cda
commit 9e7ad1e2aa
4 changed files with 28 additions and 15 deletions

View file

@ -41,11 +41,14 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
// On environment step
void scriptapi_environment_step(lua_State *L, float dtime);
// After adding node
void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode);
void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
ServerActiveObject *placer);
// After removing node
void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode);
void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
ServerActiveObject *digger);
// When punching node
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node);
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *puncher);
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.