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Add object reference to Lua on_place/dig/punchnode parameters
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parent
ae9f183cda
commit
9e7ad1e2aa
4 changed files with 28 additions and 15 deletions
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@ -1432,7 +1432,8 @@ void scriptapi_environment_step(lua_State *L, float dtime)
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}
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}
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void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode)
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void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
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ServerActiveObject *placer)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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@ -1459,13 +1460,15 @@ void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode)
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// Call function
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pushpos(L, p);
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pushnode(L, newnode, ndef);
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if(lua_pcall(L, 2, 0, 0))
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objectref_get_or_create(L, placer);
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if(lua_pcall(L, 3, 0, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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// value removed, keep key for next iteration
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}
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}
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void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode)
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void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
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ServerActiveObject *digger)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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@ -1492,13 +1495,15 @@ void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode)
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// Call function
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pushpos(L, p);
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pushnode(L, oldnode, ndef);
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if(lua_pcall(L, 2, 0, 0))
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objectref_get_or_create(L, digger);
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if(lua_pcall(L, 3, 0, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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// value removed, keep key for next iteration
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}
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}
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void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode oldnode)
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void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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@ -1524,8 +1529,9 @@ void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode oldnode)
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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pushpos(L, p);
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pushnode(L, oldnode, ndef);
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if(lua_pcall(L, 2, 0, 0))
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pushnode(L, node, ndef);
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objectref_get_or_create(L, puncher);
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if(lua_pcall(L, 3, 0, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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// value removed, keep key for next iteration
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}
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