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initial chest metadata

This commit is contained in:
Perttu Ahola 2011-04-04 11:18:14 +03:00
parent a9f89fb3fb
commit 9e683fff50
7 changed files with 123 additions and 53 deletions

View file

@ -95,8 +95,9 @@ void init_content_inventory_texture_paths();
#define CONTENT_COALSTONE 11
#define CONTENT_WOOD 12
#define CONTENT_SAND 13
#define CONTENT_FURNACE 14
#define CONTENT_SIGN_WALL 15
#define CONTENT_SIGN_WALL 14
#define CONTENT_CHEST 15
#define CONTENT_FURNACE 16
/*
Content feature list
@ -106,7 +107,9 @@ enum ContentParamType
{
CPT_NONE,
CPT_LIGHT,
CPT_MINERAL
CPT_MINERAL,
// Direction for chests and furnaces and such
CPT_FACEDIR_SIMPLE
};
enum LiquidType
@ -136,13 +139,9 @@ struct ContentFeatures
*/
TileSpec tiles[6];
// TODO: Somehow specify inventory image
//std::string inventory_image_path;
//TextureSpec inventory_texture;
//u32 inventory_texture_id;
video::ITexture *inventory_texture;
bool is_ground_content; //TODO: Remove, use walkable instead
bool is_ground_content;
bool light_propagates;
bool sunlight_propagates;
u8 solidness; // Used when choosing which face is drawn
@ -409,6 +408,13 @@ inline v3s16 unpackDir(u8 b)
return d;
}
/*
facedir: CPT_FACEDIR_SIMPLE param1 value
dir: The face for which stuff is wanted
return value: The face from which the stuff is actually found
*/
v3s16 facedir_rotate(u8 facedir, v3s16 dir);
enum LightBank
{
LIGHTBANK_DAY,
@ -431,14 +437,18 @@ struct MapNode
Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
- Contains 2 values, day- and night lighting. Each takes 4 bits.
*/
s8 param;
union
{
/*
The second parameter. Initialized to 0.
Direction for torches and flowing water.
*/
s8 param;
u8 param1;
};
/*
The second parameter. Initialized to 0.
E.g. direction for torches and flowing water.
*/
union
{
u8 param2;
u8 dir;
};