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Fix upright sprite entities not animating
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3 changed files with 11 additions and 16 deletions
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@ -59,13 +59,6 @@ void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color);
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*/
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void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
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/*
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Sets texture coords for vertices in the mesh buffer.
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`uv[]` must have `count` elements
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*/
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void setMeshBufferTextureCoords(scene::IMeshBuffer *buf, const v2f *uv, u32 count);
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/*
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Set a constant color for an animated mesh
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*/
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