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Header file tweaking; mainly for speed
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commit
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37 changed files with 1198 additions and 946 deletions
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@ -22,7 +22,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "connection.h"
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#include "constants.h"
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#include "utility.h"
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#ifndef SERVER
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#include <ITextSceneNode.h>
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#endif
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#include "settings.h"
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Player::Player():
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touching_ground(false),
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@ -344,7 +347,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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is_frozen = false;
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// Skip collision detection if a special movement mode is used
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bool free_move = g_settings.getBool("free_move");
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bool free_move = g_settings->getBool("free_move");
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if(free_move)
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{
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setPosition(position);
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@ -754,9 +757,9 @@ void LocalPlayer::applyControl(float dtime)
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v3f speed = v3f(0,0,0);
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bool free_move = g_settings.getBool("free_move");
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bool fast_move = g_settings.getBool("fast_move");
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bool continuous_forward = g_settings.getBool("continuous_forward");
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bool free_move = g_settings->getBool("free_move");
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bool fast_move = g_settings->getBool("fast_move");
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bool continuous_forward = g_settings->getBool("continuous_forward");
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if(free_move || is_climbing)
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{
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