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Header file tweaking; mainly for speed

This commit is contained in:
Perttu Ahola 2011-10-12 13:53:38 +03:00
parent b60b58b627
commit 9e46cbf7ea
37 changed files with 1198 additions and 946 deletions

View file

@ -23,11 +23,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include "common_irrlicht.h"
#include "light.h"
#include "utility.h"
#include "exceptions.h"
#include "serialization.h"
#include "tile.h"
#include "materials.h"
#ifndef SERVER
#include "tile.h"
#endif
/*
Naming scheme:
@ -101,9 +102,7 @@ class NodeMetadata;
struct ContentFeatures
{
// Type of MapNode::param1
ContentParamType param_type;
#ifndef SERVER
/*
0: up
1: down
@ -115,7 +114,18 @@ struct ContentFeatures
TileSpec tiles[6];
video::ITexture *inventory_texture;
// Used currently for flowing liquids
u8 vertex_alpha;
// Post effect color, drawn when the camera is inside the node.
video::SColor post_effect_color;
// Special irrlicht material, used sometimes
video::SMaterial *special_material;
AtlasPointer *special_atlas;
#endif
// Type of MapNode::param1
ContentParamType param_type;
// True for all ground-like things like stone and mud, false for eg. trees
bool is_ground_content;
bool light_propagates;
@ -146,10 +156,10 @@ struct ContentFeatures
// Mineral overrides this.
std::string dug_item;
// Extra dug item and its rarity
std::string extra_dug_item;
s32 extra_dug_item_rarity;
// Extra dug item and its rarity
std::string extra_dug_item;
s32 extra_dug_item_rarity;
// Initial metadata is cloned from this
NodeMetadata *initial_metadata;
@ -162,13 +172,6 @@ struct ContentFeatures
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
u8 liquid_viscosity;
// Used currently for flowing liquids
u8 vertex_alpha;
// Post effect color, drawn when the camera is inside the node.
video::SColor post_effect_color;
// Special irrlicht material, used sometimes
video::SMaterial *special_material;
AtlasPointer *special_atlas;
// Amount of light the node emits
u8 light_source;
@ -182,8 +185,15 @@ struct ContentFeatures
void reset()
{
param_type = CPT_NONE;
#ifndef SERVER
inventory_texture = NULL;
vertex_alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
special_material = NULL;
special_atlas = NULL;
#endif
param_type = CPT_NONE;
is_ground_content = false;
light_propagates = false;
sunlight_propagates = false;
@ -202,10 +212,6 @@ struct ContentFeatures
liquid_alternative_flowing = CONTENT_IGNORE;
liquid_alternative_source = CONTENT_IGNORE;
liquid_viscosity = 0;
vertex_alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
special_material = NULL;
special_atlas = NULL;
light_source = 0;
digging_properties.clear();
damage_per_second = 0;
@ -222,6 +228,12 @@ struct ContentFeatures
Quickhands for simple materials
*/
#ifdef SERVER
void setTexture(u16 i, std::string name, u8 alpha=255)
{}
void setAllTextures(std::string name, u8 alpha=255)
{}
#else
void setTexture(u16 i, std::string name, u8 alpha=255);
void setAllTextures(std::string name, u8 alpha=255)
@ -233,7 +245,9 @@ struct ContentFeatures
// Force inventory texture too
setInventoryTexture(name);
}
#endif
#ifndef SERVER
void setTile(u16 i, const TileSpec &tile)
{
tiles[i] = tile;
@ -245,11 +259,20 @@ struct ContentFeatures
setTile(i, tile);
}
}
#endif
#ifdef SERVER
void setInventoryTexture(std::string imgname)
{}
void setInventoryTextureCube(std::string top,
std::string left, std::string right)
{}
#else
void setInventoryTexture(std::string imgname);
void setInventoryTextureCube(std::string top,
std::string left, std::string right);
#endif
};
/*
@ -632,6 +655,7 @@ struct MapNode
}
// In mapnode.cpp
#ifndef SERVER
/*
Get tile of a face of the node.
dir: direction of face
@ -639,6 +663,7 @@ struct MapNode
which must be obeyed so that the texture atlas can be used.
*/
TileSpec getTile(v3s16 dir);
#endif
/*
Gets mineral content of node, if there is any.