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Header file tweaking; mainly for speed

This commit is contained in:
Perttu Ahola 2011-10-12 13:53:38 +03:00
parent b60b58b627
commit 9e46cbf7ea
37 changed files with 1198 additions and 946 deletions

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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "main.h" // For g_settings and g_texturesource
#include "content_mapblock.h"
#include "settings.h"
void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
{
@ -619,9 +620,9 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
/*
Some settings
*/
//bool new_style_water = g_settings.getBool("new_style_water");
//bool new_style_leaves = g_settings.getBool("new_style_leaves");
bool smooth_lighting = g_settings.getBool("smooth_lighting");
//bool new_style_water = g_settings->getBool("new_style_water");
//bool new_style_leaves = g_settings->getBool("new_style_leaves");
bool smooth_lighting = g_settings->getBool("smooth_lighting");
/*
We are including the faces of the trailing edges of the block.