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Header file tweaking; mainly for speed
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37 changed files with 1198 additions and 946 deletions
124
src/mainmenumanager.h
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124
src/mainmenumanager.h
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAINMENUMANAGER_HEADER
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#define MAINMENUMANAGER_HEADER
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/*
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All kinds of stuff that needs to be exposed from main.cpp
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*/
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#include "debug.h" // assert
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#include "modalMenu.h"
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#include "guiPauseMenu.h" //For IGameCallback
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extern gui::IGUIEnvironment* guienv;
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extern gui::IGUIStaticText *guiroot;
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// Handler for the modal menus
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class MainMenuManager : public IMenuManager
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{
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public:
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virtual void createdMenu(GUIModalMenu *menu)
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{
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for(core::list<GUIModalMenu*>::Iterator
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i = m_stack.begin();
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i != m_stack.end(); i++)
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{
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assert(*i != menu);
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}
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if(m_stack.size() != 0)
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(*m_stack.getLast())->setVisible(false);
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m_stack.push_back(menu);
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}
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virtual void deletingMenu(GUIModalMenu *menu)
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{
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// Remove all entries if there are duplicates
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bool removed_entry;
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do{
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removed_entry = false;
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for(core::list<GUIModalMenu*>::Iterator
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i = m_stack.begin();
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i != m_stack.end(); i++)
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{
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if(*i == menu)
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{
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m_stack.erase(i);
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removed_entry = true;
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break;
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}
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}
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}while(removed_entry);
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/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
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assert(*i == menu);
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m_stack.erase(i);*/
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if(m_stack.size() != 0)
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(*m_stack.getLast())->setVisible(true);
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}
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u32 menuCount()
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{
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return m_stack.size();
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}
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core::list<GUIModalMenu*> m_stack;
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};
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extern MainMenuManager g_menumgr;
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extern bool noMenuActive();
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class MainGameCallback : public IGameCallback
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{
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public:
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MainGameCallback(IrrlichtDevice *a_device):
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disconnect_requested(false),
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changepassword_requested(false),
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device(a_device)
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{
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}
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virtual void exitToOS()
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{
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device->closeDevice();
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}
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virtual void disconnect()
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{
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disconnect_requested = true;
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}
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virtual void changePassword()
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{
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changepassword_requested = true;
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}
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bool disconnect_requested;
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bool changepassword_requested;
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IrrlichtDevice *device;
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};
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extern MainGameCallback *g_gamecallback;
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#endif
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