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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Header file tweaking; mainly for speed
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parent
b60b58b627
commit
9e46cbf7ea
37 changed files with 1198 additions and 946 deletions
72
src/main.cpp
72
src/main.cpp
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@ -411,10 +411,13 @@ Doing currently:
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//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
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#endif
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#include "irrlicht.h" // createDevice
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#include "main.h"
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#include "mainmenumanager.h"
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#include <iostream>
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#include <fstream>
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#include <locale.h>
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#include "main.h"
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#include "common_irrlicht.h"
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#include "debug.h"
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#include "test.h"
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@ -431,8 +434,10 @@ Doing currently:
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#include "game.h"
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#include "keycode.h"
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#include "tile.h"
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#include "defaultsettings.h"
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#include "gettext.h"
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#include "settings.h"
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#include "profiler.h"
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// This makes textures
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ITextureSource *g_texturesource = NULL;
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@ -441,25 +446,23 @@ ITextureSource *g_texturesource = NULL;
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Settings.
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These are loaded from the config file.
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*/
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Settings g_settings;
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// This is located in defaultsettings.cpp
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extern void set_default_settings();
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Settings main_settings;
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Settings *g_settings = &main_settings;
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// Global profiler
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Profiler g_profiler;
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Profiler main_profiler;
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Profiler *g_profiler = &main_profiler;
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/*
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Random stuff
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*/
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/*
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GUI Stuff
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mainmenumanager.h
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*/
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gui::IGUIEnvironment* guienv = NULL;
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gui::IGUIStaticText *guiroot = NULL;
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MainMenuManager g_menumgr;
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bool noMenuActive()
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@ -468,7 +471,6 @@ bool noMenuActive()
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}
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// Passed to menus to allow disconnecting and exiting
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MainGameCallback *g_gamecallback = NULL;
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/*
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@ -1190,7 +1192,7 @@ int main(int argc, char *argv[])
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*/
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// Initialize default settings
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set_default_settings();
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set_default_settings(g_settings);
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// Initialize sockets
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sockets_init();
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@ -1205,7 +1207,7 @@ int main(int argc, char *argv[])
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if(cmd_args.exists("config"))
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{
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bool r = g_settings.readConfigFile(cmd_args.get("config").c_str());
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bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
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if(r == false)
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{
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dstream<<"Could not read configuration from \""
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@ -1224,7 +1226,7 @@ int main(int argc, char *argv[])
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for(u32 i=0; i<filenames.size(); i++)
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{
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bool r = g_settings.readConfigFile(filenames[i].c_str());
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bool r = g_settings->readConfigFile(filenames[i].c_str());
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if(r)
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{
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configpath = filenames[i];
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@ -1275,8 +1277,8 @@ int main(int argc, char *argv[])
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u16 port = 30000;
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if(cmd_args.exists("port"))
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port = cmd_args.getU16("port");
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else if(g_settings.exists("port"))
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port = g_settings.getU16("port");
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else if(g_settings->exists("port"))
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port = g_settings->getU16("port");
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if(port == 0)
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port = 30000;
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@ -1284,8 +1286,8 @@ int main(int argc, char *argv[])
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std::string map_dir = porting::path_userdata+"/world";
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if(cmd_args.exists("map-dir"))
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map_dir = cmd_args.get("map-dir");
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else if(g_settings.exists("map-dir"))
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map_dir = g_settings.get("map-dir");
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else if(g_settings->exists("map-dir"))
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map_dir = g_settings->get("map-dir");
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// Run dedicated server if asked to
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if(cmd_args.getFlag("server"))
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@ -1319,10 +1321,10 @@ int main(int argc, char *argv[])
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}
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else
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{
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address = g_settings.get("address");
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address = g_settings->get("address");
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}
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std::string playername = g_settings.get("name");
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std::string playername = g_settings->get("name");
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/*
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Device initialization
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@ -1331,14 +1333,14 @@ int main(int argc, char *argv[])
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// Resolution selection
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bool fullscreen = false;
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u16 screenW = g_settings.getU16("screenW");
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u16 screenH = g_settings.getU16("screenH");
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u16 screenW = g_settings->getU16("screenW");
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u16 screenH = g_settings->getU16("screenH");
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// Determine driver
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video::E_DRIVER_TYPE driverType;
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std::string driverstring = g_settings.get("video_driver");
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std::string driverstring = g_settings->get("video_driver");
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if(driverstring == "null")
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driverType = video::EDT_NULL;
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@ -1397,7 +1399,7 @@ int main(int argc, char *argv[])
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device->setResizable(true);
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bool random_input = g_settings.getBool("random_input")
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bool random_input = g_settings->getBool("random_input")
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|| cmd_args.getFlag("random-input");
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InputHandler *input = NULL;
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if(random_input)
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@ -1508,10 +1510,10 @@ int main(int argc, char *argv[])
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menudata.address = narrow_to_wide(address);
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menudata.name = narrow_to_wide(playername);
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menudata.port = narrow_to_wide(itos(port));
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menudata.fancy_trees = g_settings.getBool("new_style_leaves");
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menudata.smooth_lighting = g_settings.getBool("smooth_lighting");
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menudata.creative_mode = g_settings.getBool("creative_mode");
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menudata.enable_damage = g_settings.getBool("enable_damage");
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menudata.fancy_trees = g_settings->getBool("new_style_leaves");
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menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
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menudata.creative_mode = g_settings->getBool("creative_mode");
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menudata.enable_damage = g_settings->getBool("enable_damage");
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GUIMainMenu *menu =
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new GUIMainMenu(guienv, guiroot, -1,
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@ -1580,10 +1582,10 @@ int main(int argc, char *argv[])
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int newport = stoi(wide_to_narrow(menudata.port));
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if(newport != 0)
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port = newport;
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g_settings.set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings.set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings.set("creative_mode", itos(menudata.creative_mode));
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g_settings.set("enable_damage", itos(menudata.enable_damage));
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g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("creative_mode", itos(menudata.creative_mode));
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g_settings->set("enable_damage", itos(menudata.enable_damage));
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// NOTE: These are now checked server side; no need to do it
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// here, so let's not do it here.
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}*/
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// Save settings
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g_settings.set("name", playername);
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g_settings.set("address", address);
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g_settings.set("port", itos(port));
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g_settings->set("name", playername);
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g_settings->set("address", address);
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g_settings->set("port", itos(port));
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// Update configuration file
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if(configpath != "")
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g_settings.updateConfigFile(configpath.c_str());
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g_settings->updateConfigFile(configpath.c_str());
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// Continue to game
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break;
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